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#473635 - 07/30/18 21:12 issue with mouse cursor in fullscreen mode
pegamode Offline
User

Registered: 02/07/06
Posts: 994
Loc: Germany
Hey there,

currently I've got an issue with the mouse cursor in fullscreen mode.
When I move the cursor to the upper border of the screen I see the Windows mouse cursor once I'm about there where the window border would be in window mode. When I do a mouse click in this area, I get back to Windows and the game is set to background.

Info: I use a kind of crosshair as mouse cursor and set the mouse_spot to its center.

Is it an engine issue or maybe DirectX or video driver issue?

Regards
Pegamode.

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#473673 - 08/03/18 16:55 Re: issue with mouse cursor in fullscreen mode [Re: pegamode]
jcl Online

Chief Engineer

Registered: 07/22/00
Posts: 26665
Loc: Frankfurt
Sounds as if the video driver would not set the screen to real fullscreen, but to a window of screen size.

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#473955 - 09/02/18 11:20 Re: issue with mouse cursor in fullscreen mode [Re: jcl]
pegamode Offline
User

Registered: 02/07/06
Posts: 994
Loc: Germany
I thought you were right, but now during our beta tests I got message that it occurs on several different PCs. So it doesn't seem to be video driver related.

Anyone else with such a problem? Maybe something win10 related? It seems that the problem isn't there for long.

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#473957 - 09/02/18 13:22 Re: issue with mouse cursor in fullscreen mode [Re: pegamode]
pegamode Offline
User

Registered: 02/07/06
Posts: 994
Loc: Germany
From the acklog.txt it looks ok:

D3D_Init Screen: 1920x1080 -> Screen: 1x1920x1080x32

I uploaded a mini testproject here:

https://www.meteormess.de/files/mouse_issue.zip

A can reproduce the issue there sporadically. About 1 or 2 out of 10 times.

Same issue using mouse_mode = 4.


Edited by pegamode (09/02/18 13:27)

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#473958 - 09/02/18 13:52 Re: issue with mouse cursor in fullscreen mode [Re: pegamode]
pegamode Offline
User

Registered: 02/07/06
Posts: 994
Loc: Germany
I wasn't able to reproduce the issue yet after modifying the code like this:

Code:
void main() {
	
	level_load(NULL);
	
	wait(1);
	
	video_aspect = 1.777;
	video_switch(12,32,1);
	
	mouse_map = crosshair_1_pcx;
	
	mouse_spot.x = bmap_width(crosshair_1_pcx)/2;
	mouse_spot.y = bmap_height(crosshair_1_pcx)/2;
	mouse_pos.x = mouse_cursor.x;
	mouse_pos.y = mouse_cursor.y;
	
	mouse_mode = 2;
	
	level_load(NULL);
	
	while (1) {		
		mouse_pos.x = mouse_cursor.x;
		mouse_pos.y = mouse_cursor.y;
		wait(1);
	}
	
}



No idea if it's coincidence ... any great differences between using video_switch or video_screen?

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