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Re: What are you working on?
[Re: gri]
#417733
02/16/13 17:52
02/16/13 17:52
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Just set max_particles high enough and you're good to go.
Always learn from history, to be sure you make the same mistakes again...
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Re: What are you working on?
[Re: Uhrwerk]
#417740
02/16/13 19:05
02/16/13 19:05
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Re: What are you working on?
[Re: Uhrwerk]
#417741
02/16/13 19:15
02/16/13 19:15
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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vegetation requires max. a few thousands particles, so you have enough for rain and snow, and for some other special effects. but it is only one option, alternatively, if the vegetation is not destructible, a lightmap can be generated, but it needs time and a large texture.
these are the 2 solutions for free/extra, you have pssm shadows in commercial or above, what can be also used with good performance if everything designed and set correctly (I "hacked" shadows.c a bit for better fps, what I'll include in the script package after a few weeks of my editor update, but it will require an engine fix to really work as I want)
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Re: What are you working on?
[Re: Carlos3DGS]
#417766
02/16/13 23:02
02/16/13 23:02
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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yes, decal shadows are fast for non-moving entities, but I found it slow in case of lot of moving ones. I mean entity.shadow, if shadow_stencil is 1 or 2, their only drawback is the disappearing on terrain chunk borders. ent_decal-s have no such an error on chunk borders, and can be used beside pssm shadows, but they are much slower... I just made a sample level with 3 different shadow systems, and imo it can be not ugly sometimes to use decal shadows, 3dgs free can do this smoothly over 50fps (more exciting than simple pssm shadows but if examined carefully shadows are added and can be unnatural):
Last edited by sivan; 02/16/13 23:06.
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Re: What are you working on?
[Re: sivan]
#417771
02/17/13 11:47
02/17/13 11:47
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I'm finished with HeelX's shader so far: ( And I was able to implement Antialiasing ) What do you think about it? Any improvements / suggestions?
POTATO-MAN saves the day! - Random
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