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#473750 - 08/09/18 21:56 Re: What are you working on? ***** [Re: txesmi]
alibaba Offline
Expert

Registered: 05/05/08
Posts: 2087
Loc: NRW/Germany
A little update on my little project. Managed to get a more "game-like" look. Also explained some stuff. Thanks for jumpman for inspiring me!

https://www.youtube.com/watch?v=-dQm5BnUax4
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#473755 - 08/10/18 00:24 Re: What are you working on? [Re: alibaba]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1212
Loc: ny
Professional Ali! Would love to see more! Thank you for sharing!
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A8 Pro 8.47

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#473760 - 08/10/18 23:48 Re: What are you working on? [Re: jumpman]
MasterQ32 Offline
Expert

Registered: 11/26/07
Posts: 2565
Loc: Germany, BW, Stuttgart
Quote:
I merge the meshes with the MasterQ32's DynamicModel module of TUST.

I'm happy that someone actually uses those modules! Also, nice work! Looks really great!
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Visit my site: www.masterq32.de

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#473763 - 08/11/18 14:05 Re: What are you working on? [Re: MasterQ32]
txesmi Online
Serious User

Registered: 06/13/07
Posts: 1194
Loc: Hiporope and its pain
@MasterQ32
what is worth, does worth laugh double thanks!

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#474405 - 10/12/18 21:58 Re: What are you working on? [Re: txesmi]
rayp Offline

X

Registered: 07/31/08
Posts: 1961
Loc: Germany
Rewriting my oldschool fps.

Worked all night this week on ragdoll, floor Impact, blood, but most times on applying Forces ( from gun and explosions etc ) to ragdoll bodys.
https://youtu.be/YhwE9k2RAl8

The nice explosion optic (visual effect) was made by 3run and i used Hellghasts/3runs ragdoll script (v2 not public now) to start with.

all running with 60fps...only Video sucks.


Greets

Edit: Nice work ali!


Edited by rayp (10/12/18 22:35)
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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#474615 - 10/25/18 20:06 Re: What are you working on? [Re: rayp]
CocaCola Online
Senior Member

Registered: 03/04/14
Posts: 359
i not like horror and co. but these ist the best video i saw , rayp. the enemys good work
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soon my games on https://flindoflight.jimdosite.com/

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#474617 - 10/25/18 21:29 Re: What are you working on? [Re: CocaCola]
rayp Offline

X

Registered: 07/31/08
Posts: 1961
Loc: Germany
Thanks for the feedback, i really appreciate.

Dont forget the Video above is from dev-state. In the Project thread there are some newer Videos. Next time ill make a new Video to Show new weapons, gore and ragdoll progress.

Greets
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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#474672 - 10/29/18 10:10 Re: What are you working on? [Re: rayp]
3run Offline
Senior Expert

Registered: 05/05/09
Posts: 5104
Loc: Caucasus
Working on bodypart collision effects (inspired by jumpman's prototype videos on his youtube channel).
Youtube link

Greets!
_________________________
Looking for free stuff?? Take a look here: http://badcom.at.ua

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#474714 - 10/31/18 17:04 Re: What are you working on? [Re: 3run]
3run Offline
Senior Expert

Registered: 05/05/09
Posts: 5104
Loc: Caucasus
Bumping this thread again, now with fully working version of what I've posted above grin
Youtube link
Thanks to Superku and his awesome hitzone contribution!

Best regards!
_________________________
Looking for free stuff?? Take a look here: http://badcom.at.ua

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#474733 - 11/01/18 20:35 Re: What are you working on? [Re: 3run]
txesmi Online
Serious User

Registered: 06/13/07
Posts: 1194
Loc: Hiporope and its pain
Playing around plain colors and a procedural tile based 2D world.



The focus is to build some sort of life form computed in the gpu. Let's see how far I can bring it. The initial performance tests are encouraging.

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