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#474735 - 11/02/18 05:59 Re: What are you working on? ***** [Re: txesmi]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1220
Loc: ny
will you have creatures running around in your world? This looks cool!
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#474736 - 11/02/18 09:02 Re: What are you working on? [Re: jumpman]
Superku Offline
Senior Expert

Registered: 09/13/03
Posts: 6795
Loc: Kiel (Germany)
@3run: Neat! I've once coded something like that, looked pretty much the same. Nowadays I'd probably go for animation blending but... who's gonna make those, oof!

@txesmi: The zoomed out view looks nice, always like me some procedural stuff!
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#474737 - 11/02/18 09:22 Re: What are you working on? [Re: Superku]
CocaCola Offline
Senior Member

Registered: 03/04/14
Posts: 359
#txesmi thats great!
Your world map locks great, its again the think where i ask me :"maby back to 3dgs?

i don´t know if we have o word for it grin

but the picture ist it laugh

me have downloaded freebasic cause good for gui linux and windows, easy language and seem to have ready IDE für sdl and opengl and is agerman site


Edited by CocaCola (11/02/18 09:24)
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#474743 - 11/02/18 22:13 Re: What are you working on? [Re: CocaCola]
txesmi Online
Serious User

Registered: 06/13/07
Posts: 1201
Loc: Hiporope and its pain
thank you all! Never thought it could take a word from you. laugh

@cocacola
I would not recomend this engine for a 2d game. It is completelly out of the box.

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#474746 - 11/02/18 23:27 Re: What are you working on? [Re: txesmi]
rayp Offline

X

Registered: 07/31/08
Posts: 1961
Loc: Germany
@3run + txesmi
Nice work!
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#475034 - 11/19/18 16:09 Re: What are you working on? [Re: rayp]
txesmi Online
Serious User

Registered: 06/13/07
Posts: 1201
Loc: Hiporope and its pain
A slightly noticeable but huge update. Animated shoreline and palms. Five layered tiles in four lod steps. Four channeled floodmap for pathfinding. An gc-out event system by downsampling. Fast tiles write/read (locking a 2kx2kx4x32b takes more than 20ms in my oldy machine!).


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#475035 - 11/19/18 17:39 Re: What are you working on? [Re: txesmi]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1220
Loc: ny
excellent txesmi! Are you using an image for pathfinding?? How are you doing that?! Thats amazing!

Im working on adding more texures and their normal maps in my terrain shader:

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#475038 - 11/19/18 20:32 Re: What are you working on? [Re: jumpman]
txesmi Online
Serious User

Registered: 06/13/07
Posts: 1201
Loc: Hiporope and its pain
Thank you laugh

Since units are pixels, they are moved by finding the surrounding highest value in the floodmap balanced by a speedmap, so they are moved pixel by pixel and describe the fastest path to the nearest emitter in the floodmap. A* pathfindinng works similar.

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#475039 - 11/19/18 20:38 Re: What are you working on? [Re: txesmi]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1220
Loc: ny
Amazing!!!

Can it handle 3d pathfinding or only 2d plane? Youre the most amazing GPU wizard I know
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#475081 - 11/22/18 00:33 Re: What are you working on? [Re: jumpman]
HellThunder Offline
Member

Registered: 11/14/05
Posts: 199
Loc: Bavaria
@txesmi
I really like the idea of creating a 2D game with A8. Would be great to see a video of your 2D pathfinding?

@jumpman
Nice screenshot! Best Normal Map Terrain Shader I've seen here!


My progress today:
A new shader for the tile management of my game toolkit. Assigning a lava effect to tiles. Effect was created by Ello.


~YouTube Video starts by clicking the picture~

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