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Re: New Zorro version 1.96 [Re: 3dgamelight] #474845
11/09/18 09:12
11/09/18 09:12
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
You can see the meaning of error messages in the manual under "Error messages". There are often also hints how to fix the problem. If you can't, please let us know what exactly the problem is, and I'll help.

Re: New Zorro version 1.96 [Re: jcl] #474880
11/11/18 06:06
11/11/18 06:06
Joined: Oct 2017
Posts: 24
S
Seymour Offline
Newbie
Seymour  Offline
Newbie
S

Joined: Oct 2017
Posts: 24
I have encountered a weird bug (version 1.960). The script below does not contain any short trades, however, if I added the My_problem line, there would be several short trades entered. As I narrow down the bug, it is the My_problem line, even though it does not do anything besides declaring a variable which is not even used later. What gets even weirder is that if I change the first letter of "My_problem" to lowercase "my_problem", the script behaves accordingly. I have tested several other variable names, and it seemed some names with first letter uppercase would cause the problem, where names with all lowercase letters normally would not.


function run()
{
set(LOGFILE);
set(PLOTNOW);
StartDate = 20120901;
EndDate = 20130901;
BarPeriod=240;
vars P = series(price());
vars Signal=series(RSI(P,6));

var My_problem=RSI(P,30);

if(crossUnder(Signal,30))
{
if(NumOpenLong<1)
{
enterLong();
}
}
}

Re: New Zorro version 1.96 [Re: Seymour] #474898
11/12/18 08:03
11/12/18 08:03
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
This is indeed a strange bug. It was caused by a wrongly initialized variable and is fixed now.

A new version 1.96.2 is available:

http://opserver.de/down/Zorro_196.exe

In this version the 3 known bugs of 1.96 are fixed: the wrong trade direction, a bug with the BarPeriod slider, and a bug with the new contractRecord function. Please continue testing!

Re: New Zorro version 1.96 [Re: jcl] #474900
11/12/18 10:19
11/12/18 10:19
Joined: Oct 2018
Posts: 27
M
Mio Offline
Newbie
Mio  Offline
Newbie
M

Joined: Oct 2018
Posts: 27
I meet problem again when I upgrade my VPS from dual cores to 4 cores.
In dual core, it run well.
After upgrading to 4 cores, it hangs.

Originally Posted By: jcl
Win 10 is not the reason, but it may be something else on that system.

Re: New Zorro version 1.96 [Re: Mio] #474902
11/12/18 10:57
11/12/18 10:57
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
4 cores are not the reason either. It's still something else. You really should contact support. They'll send questions and test instructions, and will help finding the problem, whatever it is.

Re: New Zorro version 1.96 [Re: jcl] #474949
11/14/18 15:24
11/14/18 15:24
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
New version 1.96.4:

http://opserver.de/down/Zorro_196.exe

This version contains the fix of the reported hanging Zorro instance, which has been found to be a deadlock issue.

Re: New Zorro version 1.96 [Re: jcl] #474954
11/14/18 22:35
11/14/18 22:35
Joined: Oct 2018
Posts: 79
S
SnoopySniff Offline
Junior Member
SnoopySniff  Offline
Junior Member
S

Joined: Oct 2018
Posts: 79
I installed the new 1.96.4 and all freezing is gone! Thank you so much!

PS: I wish there would be a like button. ;-)

Last edited by SnoopySniff; 11/14/18 23:15.
Re: New Zorro version 1.96 [Re: Mio] #474955
11/14/18 22:43
11/14/18 22:43
Joined: Oct 2018
Posts: 79
S
SnoopySniff Offline
Junior Member
SnoopySniff  Offline
Junior Member
S

Joined: Oct 2018
Posts: 79
Originally Posted By: Mio
I meet problem again when I upgrade my VPS from dual cores to 4 cores.
In dual core, it run well.
After upgrading to 4 cores, it hangs.

Originally Posted By: jcl
Win 10 is not the reason, but it may be something else on that system.


I have a 2 core VPS and no problems at all with it. 3 Zorros / MT4's are running parallel on that machine without any performance issues. Even when I push the train button on weekends I have no problems. Okay. Then it's busy but still in good shape for that workload.

Re: New Zorro version 1.96 [Re: jcl] #474992
11/16/18 10:56
11/16/18 10:56
Joined: Apr 2017
Posts: 106
3
3dgamelight Offline
Member
3dgamelight  Offline
Member
3

Joined: Apr 2017
Posts: 106
Someone experienced Zorro do not entering trades with "invalid trade volume" error on MT4?

Re: New Zorro version 1.96 [Re: 3dgamelight] #475002
11/16/18 18:00
11/16/18 18:00
Joined: Jun 2013
Posts: 1,609
D
DdlV Offline
Serious User
DdlV  Offline
Serious User
D

Joined: Jun 2013
Posts: 1,609
Hi jcl. Bug report. This actually happens on 1.83.2 but I suspect it's been carried forward through 1.96.x. Specifically, when strategies cannot be continued by a new version the recommendation is to continue running the old version with the Capital slider set to 0 until the old version closes all the trades. This is fine, except that the Capital slider set to 0 does not survive restarts. It appears that at strategy startup Zorro interprets 0 as "use the default value" and resets the Capital slider accordingly, with the unintended result that the old version would continue to open new trades.

Thanks.

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