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Re: rayp's old school fast non-shader FPS project [Re: rayp] #459769
06/03/16 14:47
06/03/16 14:47
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Quote:
Working on a simple Player introduction like in SEGA's Zombie Revenge.
The player grin ...dope!
, ah I see someone else bought that pack with the cop model too grin . It suits well.

Quote:
Had a hard time with game_load and save, neve seen that much random Errors. Never use them again, thats for sure. Now every single while is controlled from a Kind of master Level-switcher / reloader. Worked days on working level switch and restart function.
, gameload and gamesave are only good for saving vars, gameoptions, strings etc. I think. Saving a whole level is just to annoying with all the bugs that can sneak past your strained eyes. grin

Last edited by Reconnoiter; 06/03/16 14:55.
Re: rayp's old school fast non-shader FPS project [Re: Reconnoiter] #459775
06/03/16 18:57
06/03/16 18:57
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Germany
Dont use game_save/load at all...really.

Added female Zombie support


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459776
06/03/16 21:35
06/03/16 21:35
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Early headshot video. They fall at the end of running animation not direct ( as they first did ). Later a male voice will say "headshot!" when the red label becomes visible.

https://youtu.be/NTX3_IA_Vqw


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459777
06/03/16 22:52
06/03/16 22:52
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Headshots are nice. Would be cool to sometimes let the neck/head part spray lots of blood on a headshot. laugh
What did you use to check if it is a headshot?

Quote:
Dont use game_save/load at all...really.
, its faster than making a whole function to save your gameoptions.

Last edited by Reconnoiter; 06/03/16 22:54.
Re: rayp's old school fast non-shader FPS project [Re: Reconnoiter] #459778
06/03/16 23:33
06/03/16 23:33
Joined: Jul 2008
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Germany
rayp Offline OP

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Quote:
Would be cool to sometimes let the neck/head part spray lots of blood on a headshot
Already done? grin When head is gone it sprays.
Something fleshy is still missing

hitvertex with hit.z check. Then ent_morph (no v_mask or somethng). BTW, iam using cloned animations (some blood decals wont fit 100% cause of a bug but i dont care right now, else Nexus grows too much)

game_save/load:
It maybe faster, but it just isnt working correct.

edit:
Some small update, more gore (still WIP)




Like said, when head explodes they perform the running animation while blood spreads, then they fall down.

Last edited by rayp; 06/04/16 01:46.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459784
06/04/16 09:09
06/04/16 09:09
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Posts: 1,823
Netherlands
Moar gore, always nice grin

Quote:
hitvertex with hit.z check. Then ent_morph (no v_mask or somethng). BTW, iam using cloned animations (some blood decals wont fit 100% cause of a bug but i dont care right now, else Nexus grows too much)
, nice

Last edited by Reconnoiter; 06/04/16 09:09.
Re: rayp's old school fast non-shader FPS project [Re: Reconnoiter] #459788
06/04/16 16:16
06/04/16 16:16
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Posts: 4,801
netherlands
Loving it grin


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: rayp's old school fast non-shader FPS project [Re: Realspawn] #459811
06/07/16 14:18
06/07/16 14:18
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Germany
Thank you guys.

Zombies now randomly stop at dead Bodys to eat a bit grin ...if they find a deadbody the go on their knees and start eating.

The shot does not show it very well, will upload some vids soon. And the corpse i used to test is invisible atm:


Later playe can drop flesh to force Zombies walking there.

Greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459814
06/07/16 16:02
06/07/16 16:02
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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I think it would be a good idea to establish the rules of the zombies. What can they do? What can't they do? What advantages does the player have? What are the player's disadvantages? If you are planning on making a relatively open world game then it would make sense to have the zombie's behavior tree include stopping to eat something. But IMHO I think it would be better suited to make it a slaughter fest where the player has many options but can become overrun very quickly if they aren't quick on their feet. You could even have a mechanic where the player comes up to a singular zombie and they have a choice, do I silently kill the zombie or do I shoot them? If the player decides to shoot then it will attract more zombies to their location. On the other hand you could make close combat relatively risky for the player. Just some thoughts, keep up the amazing work brother!!!

Re: rayp's old school fast non-shader FPS project [Re: exile] #459815
06/07/16 16:20
06/07/16 16:20
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Posts: 2,107
Germany
Thanks for your ideas and the feedback.

The concept is get from a to b, kill as much as u can (and want) making score. So its a massacre that never ends with some small quests between. For now. Some points ill overtake from your points.
I would say its a bit like Hollywood Holocaust ^^ Focus on moving and killing. grin
Quote:
many options but can become overrun very quickly
So its feels right now when playing grin
edit: And those more advanced mechanics like noices that attract Zombies etc ive done in the frozen ShadeC evo Project (first page the shot) but this Project is just fun-arcade based, simple.
One thing i want to mention already about using world2 kill Zombies. Try to wait behind fires, then they start2 burn and die quicker (or through the fire). ^^


Update:
Added gas / smoke areas where u need to put on a gasmask ( for example near heavy fires )



Wanted to Show a Video i just made. Its WIP from the ShadeC EVO Project. U can see how Sound is a part of gameplay there. Like you mentioned above. If alert is on Player must hack a electro device.
Flashlight-draw/light-tex, Level and things are not in this Video. Path is not good, spawned Zombie stucks on door etc...WIP. If someone interested in i could make more vids without those optic "Errors".

Sound / world interaction
https://youtu.be/l5q957sO1WM

And you can see "interaction with Zombies" is much more intense grin They grab you and you must shake the mouse.
Ive to say, i really love this script grin

https://youtu.be/a6QxJaqmCsM

Well this was some totally different style of game like the "Simply Dead" Project grin


edit: Just adding some hud models / view entitys for the weapons ( they turn on pan ). Maybe ill add a Player head looking around like in wolfenstein 3d grin

Last edited by rayp; 06/07/16 18:41.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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