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#474923 - 11/13/18 13:59 Document AssetInt and AssetFloat
AndrewAMD Online

Registered: 02/21/17
Posts: 536
Loc: Chicago

I think it would be useful for the manual to:
* Document AssetInt and AssetFloat
* Document how to avoid the problems I encountered, below.

- - - - -

I recently had the privilege to work on a custom indicator, where it seemed very practical to store some binary switches in an integer on a per-asset basis.

I dug into the headers, and I found these #define's:

#define AssetVar		(g->asset->Skill)
#define AssetStr		(char*)&(g->asset->Skill)
#define AssetInt		((int*)AssetVar)
#define AssetFloat		((float*)AssetVar)

... where Skill is a var array with 16 elements.

Cool, so I can use an AssetInt. Here was my naive implementation:

#define V0 AssetVar[0]
#define V1 AssetVar[1]
#define V2 AssetVar[2]
#define I3 AssetInt[3]

It took me an hour of debugging to figure out if and why my I3 int was giving me garbage values. Here was my fix:

#define V0 AssetVar[0]
#define V1 AssetVar[1]
#define V2 AssetVar[2]
#define I3 AssetInt[3*2]

As you can see, I had to double the array offset to position my integer correctly. In other words, I3 was originally at position 1.5 on the var array, so if I change the value of V1, it transforms I3 into a garbage value. The fix has I3 at position 3 of the var array, as desired.

As an added bonus, this means that the script writer can have:
* Up to 16 AssetVars, or
* Up to 16 AssetStrs (7 characters before null termination each), or
* Up to 32 AssetInts, or
* Up to 32 AssetFloats, or
* Any mix-and match of the above, with the appropriate pointer arithmetic.

#474935 - 11/14/18 09:07 Re: Document AssetInt and AssetFloat [Re: AndrewAMD]
jcl Offline

Chief Engineer

Registered: 07/22/00
Posts: 26694
Loc: Frankfurt
We had not documented these macros because they were for internal use only. But we'll add them officially in the next update.

#474946 - 11/14/18 15:23 Re: Document AssetInt and AssetFloat [Re: jcl]
AndrewAMD Online

Registered: 02/21/17
Posts: 536
Loc: Chicago
Thank you!


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