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#475414 - 12/07/18 10:05 Re: What are you working on? ***** [Re: txesmi]
3run Offline
Senior Expert

Registered: 05/05/09
Posts: 5105
Loc: Caucasus
Originally Posted By: txesmi
but I meant when you click to solve, it grows to more than 10 caused by the flood I guess, but I can be wrong.
I solve by hitting space key, not by clicking. But I think I got what causes it to increase > 10... It's probably caused by the way, I change the skin on the clicked tile. I create bmap and fill it with color each time I click (yes, it's an awful way to do this, I changed it, so now I create 4 bmaps right at the start of the engine, then change tile skin via ent_setskin, instead of creating them each time at run-time).

Thank you for the code man! Going to get into it right now laugh
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#475422 - 12/07/18 14:20 Re: What are you working on? [Re: 3run]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1213
Loc: Hiporope and its pain
Glad of been of help laugh

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#475485 - 12/14/18 02:42 Re: What are you working on? [Re: txesmi]
CocaCola Offline
Senior Member

Registered: 03/04/14
Posts: 359
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soon my games on https://flindoflight.jimdosite.com/

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#475628 - 12/29/18 21:03 Re: What are you working on? [Re: CocaCola]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1213
Loc: Hiporope and its pain
I had been able to take a bit of beauty from the universe



10K stars and 200 dust sprites. It renders great in any screen resolution.



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#475785 - 01/07/19 23:07 Re: What are you working on? [Re: txesmi]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1222
Loc: ny
Txesmi, amazing! How are you rendering that many stars??
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#475815 - 01/08/19 18:30 Re: What are you working on? [Re: jumpman]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1213
Loc: Hiporope and its pain
they are no more than little squares facing the camera in a single entity, all procedurally created. I rotate the faces with the camera rotation matrix. Believe or not, it is much more expensive rendering the multi-layered and alpha-blended dust.

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#475990 - 01/16/19 17:51 Re: What are you working on? [Re: ratchet]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1222
Loc: ny
Working on my portfolio piece! Really trying to get hired somewhere for game art/development. As much as there is doom and gloom over this engine not being supported anymore, I still thank the team that made this engine and you forum members. Hard work is greater than what an engine is.

Here is my world with some final art in.

6 texture terrain shader with shadows, normal mapping, fog, specular and dithering. The water shader with reflection and refraction, foam. There will be a waterfall dropping into the lake, and fishes and plants. Currently there are only grass models and dead trees. Cant wait to add more.





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#476003 - 01/17/19 01:42 Re: What are you working on? [Re: jumpman]
HellThunder Offline
Member

Registered: 11/14/05
Posts: 199
Loc: Bavaria
@txesmi
Looks impressing. I'm a man who loves moving pictures. Is there a way of presenting a small video.

@Jumpan
I really like you working result. The details are talking. I would like a smoother terrain a bit more. But boulder models in front of the stretched terrain parts, which blend over with the terrain would improve the look even more.

Really nice water and reflection!



And here my piece of work.
Created with my Toolkit which was created with the C# Wrapper for the Toolkit and Lite-C for the Gamecore.

The gameplay was created with 3D Gamestudio, but also without writing a single line of code.

The target of this techdemo is to create a game which uses all features of YRPG Toolkit and complex combinations of Entity- and Event Management.

First Minutes of gameplay of the YRPG techdemo, which will be a real game.

This video shows the premiere of Battle Events. The event editor of YRPG Toolkit can be used to create battle events which will start for selected battles. Battle Events offer the possibilty of an interactive feeling during battles.

Presented game is still work in progress.
(Click to open youtube video)


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#476012 - 01/17/19 17:56 Re: What are you working on? [Re: HellThunder]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1213
Loc: Hiporope and its pain
@jumpman
looking cool!

@HellThunder
You can try it out yourself: download laugh

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#476209 - 02/04/19 22:49 Re: What are you working on? [Re: Hummel]
Dooley Offline
User

Registered: 05/12/05
Posts: 607
Loc: Chicago, IL
I'm working on an old-school Vector Graphics game inspired by the impossible geometry of M.C. Escher.







I have a page on IndiDB for it here: https://www.indiedb.com/games/paradox-vector
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