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Re: What are you working on? [Re: Kartoffel] #417774
02/17/13 12:52
02/17/13 12:52
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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but if examined carefully shadows are added and can be unnatural

Depends on the game type, a rts and people will never stare and try to see if shadows looks natural or not specially during full action.

And decals from Skyrim looks good and it's AAA game.


A game never be perfect, just look at this Skyrim screenshot, if you look at the ground, you'll see it's just a texture , not natural at all :

Re: What are you working on? [Re: ratchet] #417785
02/17/13 15:30
02/17/13 15:30
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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Budapest
I'm not a graphics expert, this column is simply nice. I hope, beside quality, you can achieve a good performance too.

@ratchet: yes, game making requires a lot of fake solutions, and I absolutely agree, in some cases nobody will take care of some lower quality graphics. but optimization requires to discover a lot of possible solutions.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #417793
02/17/13 17:14
02/17/13 17:14
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Originally Posted By: sivan
I hope, beside quality, you can achieve a good performance too.

As long as the antialiasing I used in the screenshot is disabled, performance is pretty good. laugh


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Re: What are you working on? [Re: Kartoffel] #417794
02/17/13 17:27
02/17/13 17:27
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
@Kartoffel: Why is the pillar so dark and the base so bright? This looks a little off. I like the look of the base plate very much, though.


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Re: What are you working on? [Re: Superku] #417796
02/17/13 18:04
02/17/13 18:04
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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That's because the sun was almost directly above the column and the ambient brightness is a bit low.

Here's a screenshot with a different light angle:


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #417822
02/18/13 14:35
02/18/13 14:35
Joined: Jul 2005
Posts: 187
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lostzac Offline
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Character with armor...This mesh has a strength morph added to it to deform the body to make him look like a warrior, which can also be reversed to make him look weaker, as well aging morphs. Still working on deforming the armor to match as their is some clipping but other then that.


John C Leutz II

Re: What are you working on? [Re: lostzac] #417919
02/19/13 15:17
02/19/13 15:17
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
a group pathfinder demo will be in the editor, lod models have lod highlighting textures.
in case of free/extra edition feature set it looks like this:
when using decal shadows for environment, and stencil shadows for units:

and if using a static lightmap with unit stencil shadows:


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #418049
02/20/13 15:07
02/20/13 15:07
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Joined: Oct 2011
Posts: 1,082
Germany
Successfully converted GWEN to lite-c


Re: What are you working on? [Re: Ch40zzC0d3r] #418050
02/20/13 15:10
02/20/13 15:10
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Uuuuhh, NICE! Is the image fetched from a BMAP? Looks great!

Re: What are you working on? [Re: Ch40zzC0d3r] #418051
02/20/13 15:13
02/20/13 15:13
Joined: Jan 2013
Posts: 24
M
milaz Offline
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milaz  Offline
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Posts: 24
Originally Posted By: Ch40zzC0d3r
Successfully converted GWEN to lite-c



What is GWEN?

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