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Re: What are you working on? [Re: txesmi] #474735
11/02/18 04:59
11/02/18 04:59
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Joined: Apr 2002
Posts: 1,246
ny
will you have creatures running around in your world? This looks cool!

Re: What are you working on? [Re: jumpman] #474736
11/02/18 08:02
11/02/18 08:02
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@3run: Neat! I've once coded something like that, looked pretty much the same. Nowadays I'd probably go for animation blending but... who's gonna make those, oof!

@txesmi: The zoomed out view looks nice, always like me some procedural stuff!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #474737
11/02/18 08:22
11/02/18 08:22
Joined: Mar 2014
Posts: 359
CocaCola Offline
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CocaCola  Offline
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Joined: Mar 2014
Posts: 359
#txesmi thats great!
Your world map locks great, its again the think where i ask me :"maby back to 3dgs?

i don´t know if we have o word for it grin

but the picture ist it laugh

me have downloaded freebasic cause good for gui linux and windows, easy language and seem to have ready IDE für sdl and opengl and is agerman site

Last edited by CocaCola; 11/02/18 08:24.
Re: What are you working on? [Re: CocaCola] #474743
11/02/18 21:13
11/02/18 21:13
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
thank you all! Never thought it could take a word from you. laugh

@cocacola
I would not recomend this engine for a 2d game. It is completelly out of the box.

Re: What are you working on? [Re: txesmi] #474746
11/02/18 22:27
11/02/18 22:27
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
@3run + txesmi
Nice work!


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #475034
11/19/18 15:09
11/19/18 15:09
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
A slightly noticeable but huge update. Animated shoreline and palms. Five layered tiles in four lod steps. Four channeled floodmap for pathfinding. An gc-out event system by downsampling. Fast tiles write/read (locking a 2kx2kx4x32b takes more than 20ms in my oldy machine!).


Re: What are you working on? [Re: txesmi] #475035
11/19/18 16:39
11/19/18 16:39
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Joined: Apr 2002
Posts: 1,246
ny
excellent txesmi! Are you using an image for pathfinding?? How are you doing that?! Thats amazing!

Im working on adding more texures and their normal maps in my terrain shader:


Re: What are you working on? [Re: jumpman] #475038
11/19/18 19:32
11/19/18 19:32
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thank you laugh

Since units are pixels, they are moved by finding the surrounding highest value in the floodmap balanced by a speedmap, so they are moved pixel by pixel and describe the fastest path to the nearest emitter in the floodmap. A* pathfindinng works similar.

Re: What are you working on? [Re: txesmi] #475039
11/19/18 19:38
11/19/18 19:38
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Joined: Apr 2002
Posts: 1,246
ny
Amazing!!!

Can it handle 3d pathfinding or only 2d plane? Youre the most amazing GPU wizard I know

Re: What are you working on? [Re: jumpman] #475081
11/21/18 23:33
11/21/18 23:33
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
Member
HellThunder  Offline
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Joined: Nov 2005
Posts: 204
Bavaria
@txesmi
I really like the idea of creating a 2D game with A8. Would be great to see a video of your 2D pathfinding?

@jumpman
Nice screenshot! Best Normal Map Terrain Shader I've seen here!


My progress today:
A new shader for the tile management of my game toolkit. Assigning a lava effect to tiles. Effect was created by Ello.


~YouTube Video starts by clicking the picture~


Create your own JRPG and join our community: https://www.yrpgtoolkit.com
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