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Re: Next contest? [Re: jcl] #475421
12/07/18 12:10
12/07/18 12:10
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3dgamelight Offline OP
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3dgamelight  Offline OP
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C, Lite-C programming and game design.

I can try to implement support to all swap types of MT4 and MT5.

Last edited by 3dgamelight; 12/07/18 13:40.
Re: Next contest? [Re: 3dgamelight] #475425
12/07/18 13:47
12/07/18 13:47
Joined: Jul 2000
Posts: 27,986
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jcl Offline

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jcl  Offline

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Posts: 27,986
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Implementing substantial improvements to a plugin would indeed be worth a 3DGS Pro, but not for swap types because MT4 servers normally don't return different swap types anyway.

Re: Next contest? [Re: jcl] #475426
12/07/18 14:15
12/07/18 14:15
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3dgamelight Offline OP
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3dgamelight  Offline OP
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I got a broker returning a number other than 0, this may require a unit conversion. Also why is you using this calculation? For the case 0, multiplying by tick value will get swap cost per lot. So after it should be divided by the number of contracts per lot, and if it is a currency multiplied by 10000.

Maybe it would also be necessary to convert tick value to point value.

I have no other idea.

Re: Next contest? [Re: 3dgamelight] #475428
12/07/18 14:39
12/07/18 14:39
Joined: Jul 2000
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jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,986
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Me neither, but maybe you get some idea when working with the software for a while.

The swap cost by MT4 is unguaranteed: Most servers return type 0, some return 1, none returns 2 or 3, the unit size is unknown since there is no function for it, and the returned type 0 is sometimes wrong. So, swap must be manually verified or entered anyway.

Re: Next contest? [Re: jcl] #475431
12/07/18 15:30
12/07/18 15:30
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3dgamelight Offline OP
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Maybe the string could be tested. Per example for GOLD and SILVER USD, for XAUEUR EUR, for UK100 GBP and so on.

I'm learning modern web design. Many websites still offer a poor visualization.

You guys would accept these contributions for the MT4 and MT5 bridges without any prize? Contributions are accumulated?

Last edited by 3dgamelight; 12/07/18 16:24.
Re: Next contest? [Re: jcl] #475435
12/07/18 18:44
12/07/18 18:44
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3dgamelight Offline OP
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Saveable physics? Saveable dynamic pointers?

Re: Next contest? [Re: 3dgamelight] #475445
12/10/18 08:08
12/10/18 08:08
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jcl Offline

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jcl  Offline

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If you're learning modern webdesign, then a possible contribution could be a mobile adaptation of the Zorro website.

Re: Next contest? [Re: jcl] #475446
12/10/18 08:36
12/10/18 08:36
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3dgamelight Offline OP
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I can try. Could you notify me if someone else takes this task?

I'm working on it.

Last edited by 3dgamelight; 12/10/18 11:58.
Re: Next contest? [Re: 3dgamelight] #475449
12/10/18 14:44
12/10/18 14:44
Joined: Jul 2000
Posts: 27,986
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jcl Offline

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jcl  Offline

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Ok, good luck. Before you start, please contact info@opgroup.de. They have some special information about the adaption.

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