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#476022 - 01/19/19 00:05 Decal shadows bug
Iglarion Offline

Registered: 07/09/04
Posts: 782
Loc: Serbia
Hi Jcl,

I think I found a bug in decal shadows (already ask in this thred ) . Decal shadows at one moments stay on ground while ai keeps moving without shadows.
Here is a video:

From test level and from my game .

I can send you small test level if needs.
RPG project - The Battle For Forgol 92.75%

#476085 - 01/25/19 21:09 Re: Decal shadows bug [Re: Iglarion]
jcl Online

Chief Engineer

Registered: 07/22/00
Posts: 26839
Loc: Frankfurt
Are you moving the entity more than once per frame? This could cause such effects.

#476087 - 01/25/19 22:17 Re: Decal shadows bug [Re: jcl]
Iglarion Offline

Registered: 07/09/04
Posts: 782
Loc: Serbia
No, just one time per frame.
RPG project - The Battle For Forgol 92.75%

#476092 - 01/26/19 07:24 Re: Decal shadows bug [Re: Iglarion]
Superku Offline
Senior Expert

Registered: 09/13/03
Posts: 6834
Loc: Kiel (Germany)
I had experienced that bug many years ago as well. It's easily reproducible, as in here:

Click to reveal..
#include <acknex.h>
#include <default.c>

void main()
	fps_max = 30;
	video_mode = 10;
	camera.arc = 40;
	camera.y = -512;
	camera.z = 128;
	camera.pan = 90;
	camera.tilt = -15;
	you = ent_create(CUBE_MDL,nullvector,NULL);
	your.scale_y = your.scale_x = 64;
	me = ent_create(CUBE_MDL,vector(0,0,60),NULL);
		draw_text("Hold [Space] to move the entity.",20,20,COLOR_RED);
		my.skill1 += key_space*10*time_step;
		var x = sinv(my.skill1);
		my.x = pow(abs(x),0.5)*sign(x)*512;
		if(key_ctrl) reset(my,SHADOW);
		else set(my,SHADOW);

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