Gamestudio Links
Zorro Links
Newest Posts
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
LPDIRECT3DCUBETEXTUR
E9

by Ayumi. 04/12/24 11:00
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 04/11/24 14:56
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Quad), 391 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
11honza11, ccorrea, sakolin, rajesh7827, juergen_wue
19045 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Thinking about Multiplayer #476169
01/31/19 23:02
01/31/19 23:02
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
User
Dooley  Offline OP
User

Joined: May 2005
Posts: 868
Chicago, IL
I am thinking about making a multiplayer game. I have dabbled with multiplayer before, but I never really followed through.

Currently, I'm using A7 Commercial, and I see that there are some important looking multiplayer commands that are not enabled without Professional, or A8.

I'm guessing it would not be worth trying to do this before I go ahead and upgrade. Is it even possible to do multiplayer with A7 Commercial? I thought it used to work, but now I'm not sure.

Re: Thinking about Multiplayer [Re: Dooley] #476173
02/01/19 14:52
02/01/19 14:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Do you plan on releasing that game on Steam (and Steam alone)?
Then use the Steamworks multiplayer API and don't even look into the acknex multiplayer functions.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Thinking about Multiplayer [Re: Superku] #476208
02/04/19 21:44
02/04/19 21:44
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
User
Dooley  Offline OP
User

Joined: May 2005
Posts: 868
Chicago, IL
Oh ... good to know.

Re: Thinking about Multiplayer [Re: Dooley] #476932
04/23/19 21:53
04/23/19 21:53
Joined: Oct 2013
Posts: 21
K
kmega00 Offline
Newbie
kmega00  Offline
Newbie
K

Joined: Oct 2013
Posts: 21
I've always believed multiplayer functions in A7 pro was awesome and not too difficult to figure out. I especially love how well data compression can work to increase networking performance and player capacity. I've switched to A8 pro and believe it's worth it especially for multiplayer and enhanced graphical performance capabilities.

I believe building a multiplayer game is a must these days although single player modes within any multiplayer title could be nice. Star Explores looks cool and I'm a die hard space sim fan since a kid. Would love to see it multiplayer one day. Would be so awesome :-)


Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1