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#476169 - 02/01/19 00:02 Thinking about Multiplayer
Dooley Offline
User

Registered: 05/12/05
Posts: 606
Loc: Chicago, IL
I am thinking about making a multiplayer game. I have dabbled with multiplayer before, but I never really followed through.

Currently, I'm using A7 Commercial, and I see that there are some important looking multiplayer commands that are not enabled without Professional, or A8.

I'm guessing it would not be worth trying to do this before I go ahead and upgrade. Is it even possible to do multiplayer with A7 Commercial? I thought it used to work, but now I'm not sure.
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#476173 - 02/01/19 15:52 Re: Thinking about Multiplayer [Re: Dooley]
Superku Online
Senior Expert

Registered: 09/13/03
Posts: 6816
Loc: Kiel (Germany)
Do you plan on releasing that game on Steam (and Steam alone)?
Then use the Steamworks multiplayer API and don't even look into the acknex multiplayer functions.
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"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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#476208 - 02/04/19 22:44 Re: Thinking about Multiplayer [Re: Superku]
Dooley Offline
User

Registered: 05/12/05
Posts: 606
Loc: Chicago, IL
Oh ... good to know.
_________________________
Check out "Star Explorers" on Steam:
http://store.steampowered.com/app/502720/Star_Explorers/

Anomalies released on Steam: http://store.steampowered.com/app/546780


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