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Re: sword [Re: Andreas C] #47632
06/16/05 14:58
06/16/05 14:58
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
I fully implemented the weapon throwing code (you can throw anything), it had some bugs. I added four quick-weapon slots to my inventory so now you can throw your equipped weapon and quickly switch to another. All weapons have matching skins and can use that fire effect depending on their prefix/suffix (bane suffix uses blue, bale uses red, flame uses the fire, and radiant doesn't use the particles - just a light halo).


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47633
06/17/05 13:41
06/17/05 13:41
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
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Joined: Oct 2003
Posts: 2,628
IL,US
Very nice, I really like the effects you have on it keep up the good work.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: sword [Re: FeiHongJr] #47634
06/17/05 13:57
06/17/05 13:57
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Got alot more stuff now, I'll use it in the game but it is also mainly going into a model pack.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47635
06/18/05 05:05
06/18/05 05:05
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Cool sword, cool skins and cool effects!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: sword [Re: ShoreVietam] #47636
06/18/05 17:21
06/18/05 17:21
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Sword? HAMMER!!!



Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47637
06/19/05 12:22
06/19/05 12:22
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
WOW

Re: sword [Re: RJDL] #47638
06/19/05 13:31
06/19/05 13:31
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
RJD, this will be available in a model pack as soon as I am finished, with code examples for the effects for you guys to use. BTW, a MACE for you to poop on! Also, you guys may have noticed that there has beena change in the weapon trails, the material for the trails now uses a shader.




Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47639
06/19/05 14:25
06/19/05 14:25
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
that's very nice of you, but i'm afraid my VGA card can't handle shaders...
anyway i like the models and particle effects!

thanks

RJD

Re: sword [Re: RJDL] #47640
06/19/05 15:13
06/19/05 15:13
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
I don't believe mine can either. Only two have EVER worked, and this is one of them. It's very simple. BTW: Finished skinning a spear!


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47641
06/19/05 15:51
06/19/05 15:51
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
you mean I can display SOME shaders?
interesting....
thnx

RJD

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