Gamestudio Links
Zorro Links
Newest Posts
no trade when there is a negative trained WFOcycle
by maxwellreturn. 08/24/19 22:33
Skip Stepcycle
by maxwellreturn. 08/24/19 22:27
Script filename
by MatPed. 08/24/19 20:49
Any Old Timers Still Around?
by pyramide. 08/24/19 18:23
Oanda FIFO issue?
by AndrewAMD. 08/24/19 12:10
IG plugin initial release
by Dalla. 08/24/19 06:06
Tutorial for Vector Graphics
by Dooley. 08/23/19 22:32
Issue with dataParse function
by byakuren81. 08/23/19 21:57
AUM Magazine
Latest Screens
The Space Between
Pogostuck: Rage With Your Friends
Worst Case Z
AckCon'18 - Lotter vs the World 2 - Preview Release
Who's Online Now
1 registered members (AndrewAMD), 627 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Ysbail, trader4321, GorgonzolaBYTE, Southqvist, tawin
18272 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Android Converter? #476252
02/08/19 01:45
02/08/19 01:45
Joined: Feb 2013
Posts: 95
Maysville, Ga
EVO Offline OP
Junior Member
EVO  Offline OP
Junior Member

Joined: Feb 2013
Posts: 95
Maysville, Ga
Still hoping to go mobile with my projects. How much would it cost for someone to finish the Android Converter?

Re: Android Converter? [Re: EVO] #476256
02/08/19 11:26
02/08/19 11:26
Joined: Jul 2007
Posts: 514
Turkey, izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 514
Turkey, izmir
Since acknex is directx based engine, i don't know how it can convert to android easly.

it is also not enough to convert to android. Many apis and plugins must be integrated. i am using corona sdk for 2d applications. Here are some plugins. (most important is Google in-app purchases)

Also google sometimes wants to update applications for security and similar reasons. Therefore, the engine must be constantly up-to-date so that necessary corrections/update can be made.

it is hardly realistic for me to expect an android export from this engine.

aaaaand advertisement: Here is my tarot application made with corona Feel free to use. grin

Re: Android Converter? [Re: Emre] #476272
02/09/19 16:08
02/09/19 16:08
Joined: Jul 2000
Posts: 26,996
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 26,996
Frankfurt
I must agree here. Although we had a concept of an Android version, and had already started to program it, the project is on hold since 2014.

Re: Android Converter? [Re: jcl] #476273
02/09/19 16:45
02/09/19 16:45
Joined: Feb 2013
Posts: 95
Maysville, Ga
EVO Offline OP
Junior Member
EVO  Offline OP
Junior Member

Joined: Feb 2013
Posts: 95
Maysville, Ga
@jcl
What about a 2d conversion with only 2d support for standard litec instructions, panels, sprites, text, values, draw functions and sucure https (using the https dll I paid to have designed). I could have a Google in app plugin created later on once 2d conversion is done. What price would that be around if you were hired to finish just 2d android conversion? Would that be more logical and possible? You say work had started 5 years ago and some work was already done. Would a few hundred be able to get that started again? I'm a 2d developer and a 2d android converter for litec is all I need for my android projects. What guesstimate can you give at a decent price to complete that if I hired you to finish it?

Re: Android Converter? [Re: EVO] #476274
02/09/19 17:01
02/09/19 17:01
Joined: Jul 2000
Posts: 26,996
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 26,996
Frankfurt
Yes, a few hundred K could possibly get it started again, even in 3D. However I believe not many millionaires would be willing to sponsor a Gamestudio Android version this generously.

Re: Android Converter? [Re: jcl] #476276
02/09/19 17:52
02/09/19 17:52
Joined: Feb 2013
Posts: 95
Maysville, Ga
EVO Offline OP
Junior Member
EVO  Offline OP
Junior Member

Joined: Feb 2013
Posts: 95
Maysville, Ga
Thanks for your response. Looks like I'll have to devise a new, more innovative way to do this with the features I currently have. I'll just have to figure out a different way, with maybe a custom 3dgs editor that mimics and exports all features of Html5 Ocanvas library and converts/rewrites those specific features to create an Html5 canvas version of the editors projects, which can then be easily converted to Android apk. Not as easy, but possible. Either way, Thanks for your help and have a great day.

Re: Android Converter? [Re: EVO] #476350
02/20/19 00:22
02/20/19 00:22
Joined: Apr 2017
Posts: 106
3
3dgamelight Offline
Member
3dgamelight  Offline
Member
3

Joined: Apr 2017
Posts: 106
Why not use Wine to run 3DGS games on Android?

Re: Android Converter? [Re: 3dgamelight] #476352
02/20/19 08:54
02/20/19 08:54
Joined: Nov 2009
Posts: 201
Logitek Offline
Member
Logitek  Offline
Member

Joined: Nov 2009
Posts: 201
I am not sure if Wine would be really a solution.

Android phones using ARM processors and not X86.

And as far as I know Wine is not an emulator, it's a translater.

But I don't know how far the development of it is.

Re: Android Converter? [Re: Logitek] #476357
02/20/19 11:28
02/20/19 11:28
Joined: Jul 2000
Posts: 26,996
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 26,996
Frankfurt
I have not much hope in that regard: Android is neither x86 based nor does it support DirectX.

Re: Android Converter? [Re: jcl] #476358
02/20/19 14:17
02/20/19 14:17
Joined: Apr 2017
Posts: 106
3
3dgamelight Offline
Member
3dgamelight  Offline
Member
3

Joined: Apr 2017
Posts: 106
But from what I know Linux also do not supports DirectX. Some Android devices are x86.

Page 1 of 2 1 2

Moderated by  elsewood, old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1