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#476217 - 02/05/19 16:24 Re: What are you working on? ***** [Re: Dooley]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1213
Loc: Hiporope and its pain

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#476219 - 02/05/19 16:52 Re: What are you working on? [Re: txesmi]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1222
Loc: ny
@txesmi

Its looking like a real little world! Excellent!
_________________________
A8 Pro 8.47

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#476282 - 02/10/19 19:38 Re: What are you working on? [Re: jumpman]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1213
Loc: Hiporope and its pain
thank you! laugh


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#476289 - 02/13/19 01:11 Re: What are you working on? [Re: txesmi]
Dooley Offline
User

Registered: 05/12/05
Posts: 607
Loc: Chicago, IL
I made a nifty death animation for my game: https://www.youtube.com/watch?v=9n2TDiUk3rI
_________________________
Check out "Star Explorers" on Steam:
http://store.steampowered.com/app/502720/Star_Explorers/

Anomalies released on Steam: http://store.steampowered.com/app/546780


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#476290 - 02/13/19 09:37 Re: What are you working on? [Re: Dooley]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1213
Loc: Hiporope and its pain
@Dooley Well done!

edited___________
I took a step back and recovered the original design line: simple, with rounded rectangles and black lines. I think I did right...


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#476416 - 02/23/19 17:58 Re: What are you working on? [Re: txesmi]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1213
Loc: Hiporope and its pain
Basic zebra cliffs

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#476417 - 02/23/19 20:19 Re: What are you working on? [Re: txesmi]
Superku Offline
Senior Expert

Registered: 09/13/03
Posts: 6826
Loc: Kiel (Germany)
Nice tileset!
_________________________
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Superku - stuck in development hell: http://store.steampowered.com/app/407570

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#476432 - 02/25/19 10:39 Re: What are you working on? [Re: Superku]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1213
Loc: Hiporope and its pain
Thank you!

Here goes the main tiles of variability I was thinking when drew the base tiles.


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