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A9 #476497
03/05/19 13:31
03/05/19 13:31
Joined: Sep 2015
Posts: 1
M
mehrdad12 Offline OP
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mehrdad12  Offline OP
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Joined: Sep 2015
Posts: 1
when A9 will be released?
Do not you think of a new version of the engine?
export For platforms HTML5, Android and iOS
Editor for making tree and human
Object-oriented programming language like C# and Javascript(es6)
2D editor for making menu, panel and user mediums, game 2D view(manger layer)
Based on plug-ins like engine Constract 2
multilanguage
A tool for easier editing and management of materials and textures
directx 11,12
openGL 4.5 , newest
------------------------------------------
It's been 10 years since the engine has not been updated and you are retarded in technology.
This engine has a great potential for development.
This engine could be better than Unity and unreal.
Alas and regret that has been abandoned.
frown

Last edited by mehrdad12; 03/05/19 13:43.
Re: A9 [Re: mehrdad12] #476501
03/05/19 18:24
03/05/19 18:24
Joined: Aug 2003
Posts: 114
Deutschland
E
Ezzett Offline
Member
Ezzett  Offline
Member
E

Joined: Aug 2003
Posts: 114
Deutschland
Today there are many free or cheap alternatives available for the things you mentioned. It's not 2006 anymore.

https://www.gamefromscratch.com/page/Game-Engine-guides.aspx

Re: A9 [Re: Ezzett] #476700
03/24/19 13:25
03/24/19 13:25
Joined: Sep 2009
Posts: 926
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 926
Budapest
Anyway, I am eagerly waiting for the A9 Edition/Release/Anything.
I have the spare money for that, long time ago...

Re: A9 [Re: Aku_Aku] #476784
04/01/19 02:41
04/01/19 02:41
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Hmm, I doubt there will be an A9. A8 hasn't been updated in years and the forum is all but dead. I've been a member here for 20 years (19 on this version of the forum and a short while on a previous version) and today is the first time I've been here in probably 2 years and this is the 2nd post today which is the first since maybe 2014 or 2016. I used to practically live here back in the day, but there are many superior alternatives these days and many are free. Unless they surprise us one day with a surprise A9 announcement, I think it's nothing more than a relic from a bygone time that I'll fondly remember hopefully for years to come. grin


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: A9 [Re: Orange Brat] #476785
04/01/19 07:56
04/01/19 07:56
Joined: Aug 2003
Posts: 114
Deutschland
E
Ezzett Offline
Member
Ezzett  Offline
Member
E

Joined: Aug 2003
Posts: 114
Deutschland
Originally Posted By: Orange Brat
I think it's nothing more than a relic from a bygone time that I'll fondly remember hopefully for years to come. grin

I see Acknex as a tool for retro platform development. Today a niche group of enthusiasts still develops software and games for old consoles and operating systems.

I think Gamestudio and it's older versions are excellent tools to create something for DOS/WIN95/98/XP etc. grin

Re: A9 [Re: mehrdad12] #476795
04/04/19 05:29
04/04/19 05:29
Joined: Jul 2007
Posts: 541
Turkey, izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 541
Turkey, izmir
when A9 will be released?
-We'll keep you updated

Do not you think of a new version of the engine?
-That makes sense

export For platforms HTML5, Android and iOS
-On the to-do list

Editor for making tree and human
-We are working on it

Object-oriented programming language like C# and Javascript(es6)
-We'll add it to the to-do list

2D editor for making menu, panel and user mediums, game 2D view(manger layer)
-We are already implementing this feature

Based on plug-ins like engine Constract 2
-On the to-do list

A tool for easier editing and management of materials and textures
-That makes sense

directx 11,12
-We are working on it

openGL 4.5 , newest
-Two to three weeks from now on


Based on Comitec Time grin

Re: A9 [Re: Emre] #477042
05/05/19 15:45
05/05/19 15:45
Joined: Oct 2003
Posts: 819
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 819
22�21'24"N 114�07'30"E
On this page:
[url=http://www.conitec.net/english/gstudio/3dgs7.php][/url] http://www.conitec.net/english/gstudio/3dgs7.php

Quote:
Still, Gamestudio is regularly updated in order to support the newest 3D features. Free engine updates are released about every six weeks.


There is no update/fix for more than three years. I think Conitec should change the page with correct information.

Re: A9 [Re: mehrdad12] #478383
10/10/19 14:45
10/10/19 14:45
Joined: Sep 2003
Posts: 9,856
F
Firoball Offline
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Firoball  Offline
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F

Joined: Sep 2003
Posts: 9,856
You all misunderstood. It's "A NEIN", not "A9".

Re: A9 [Re: mehrdad12] #478389
10/11/19 14:38
10/11/19 14:38
Joined: Jun 2007
Posts: 1,283
Hiporope and its pain
txesmi Online
Serious User
txesmi  Online
Serious User

Joined: Jun 2007
Posts: 1,283
Hiporope and its pain
grin

Re: A9 [Re: Firoball] #478393
10/11/19 18:53
10/11/19 18:53
Joined: May 2005
Posts: 721
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 721
Chicago, IL
Originally Posted by Firoball
You all misunderstood. It's "A NEIN", not "A9".

That makes perfect sense! laugh

Re: A9 [Re: mehrdad12] #478611
11/14/19 15:28
11/14/19 15:28
Joined: Sep 2005
Posts: 349
Germany
preacherX Offline
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preacherX  Offline
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Joined: Sep 2005
Posts: 349
Germany
My dream would be to use lite-C in Unity! ^^

Unity C#: transform.position = new Vector3(transform.position.x + 10 * Time.deltaTime, transform.position.y, transform.position.z);
A8 lite-C: my.x += 10 * time;

Re: A9 [Re: preacherX] #478691
11/26/19 17:52
11/26/19 17:52
Joined: Sep 2003
Posts: 9,856
F
Firoball Offline
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Firoball  Offline
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Joined: Sep 2003
Posts: 9,856
Originally Posted by preacherX
My dream would be to use lite-C in Unity! ^^

Unity C#: transform.position = new Vector3(transform.position.x + 10 * Time.deltaTime, transform.position.y, transform.position.z);
A8 lite-C: my.x += 10 * time;



Who is writing code like this? grin

https://docs.unity3d.com/ScriptReference/Transform.Translate.html

Re: A9 [Re: preacherX] #478700
11/28/19 15:30
11/28/19 15:30
Joined: Jul 2008
Posts: 1,980
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 1,980
Germany
Originally Posted by preacherX
My dream would be to use lite-C in Unity! ^^

Would be nice indeed. laugh


My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;
Re: A9 [Re: Firoball] #478763
12/11/19 11:01
12/11/19 11:01
Joined: Sep 2005
Posts: 349
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 349
Germany
Haha, I was indeed doing it... I'm now working for two years with Unity and never get aware of the translate function! ^^

However, but even now

my.y += 10 * time;

is still shorter than

transform.Translate(0, 10 * Time.deltaTime, 0, Space.World);

Re: A9 [Re: mehrdad12] #478807
12/21/19 17:21
12/21/19 17:21
Joined: Apr 2014
Posts: 13
M
MiToVo Offline
Newbie
MiToVo  Offline
Newbie
M

Joined: Apr 2014
Posts: 13
So, I purchased A7 a loooooong time ago. Never did get the upgrade to A8. Seems they've pretty much stopped supporting/updating it? Especially with the price-drop.

Understandable, but still sad. It's a great package, with most everything you'd really need to make a game, even if it's not a "blockbuster" title. I came back intending to create some smaller games with it, just a hobby, no big dreams of making the next Zelda game or anything like that. Maybe some fun top-down puzzle/action type games. Who knows.

Curious, though, how much of an active community A8 still has overall, even outside of those who post on the forums? Seems there's always a number of people viewing forum sections, even if they're not posting.

I do like the new forum look/theme, though.

Last edited by MiToVo; 12/21/19 17:24.
Re: A9 [Re: mehrdad12] #478808
12/22/19 00:48
12/22/19 00:48
Joined: Jul 2008
Posts: 1,980
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 1,980
Germany
I just seen the new price. Wow this is awesome. I will buy a pro license in near future just to have it for smaller projects.

Many people still love Acknex. ^^

Last edited by rayp; 12/22/19 00:51.

My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;
Re: A9 [Re: rayp] #478816
12/23/19 21:40
12/23/19 21:40
Joined: Sep 2005
Posts: 349
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 349
Germany
Originally Posted by rayp
I just seen the new price. Wow this is awesome. I will buy a pro license in near future just to have it for smaller projects.

Many people still love Acknex. ^^


Another code stuff:

liteC A8: wait(1);
C# Unity: yield return new WaitForEndOfFrame();

I'm asking myself many times: Why is everything longer in Unity? ^^

Re: A9 [Re: preacherX] #478837
12/29/19 03:32
12/29/19 03:32
Joined: May 2005
Posts: 721
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 721
Chicago, IL
Originally Posted by preacherX
I'm asking myself many times: Why is everything longer in Unity? ^^


Lite-c is an amazing language. It's so easy to do stuff. I am also learning Unity, and I am starting to understand it, but it's much more confusing to work with.

Re: A9 [Re: Dooley] #478849
01/01/20 14:15
01/01/20 14:15
Joined: Sep 2005
Posts: 349
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 349
Germany
Originally Posted by Dooley
Originally Posted by preacherX
I'm asking myself many times: Why is everything longer in Unity? ^^


Lite-c is an amazing language. It's so easy to do stuff. I am also learning Unity, and I am starting to understand it, but it's much more confusing to work with.



You're so right!
But on the other hand, all other things like the editor or editing particle systems, is much easier and comfortable in Unity! Another plus: You can export to all systems not only Windows!
So learning Unity is a good choice. After now two years working with it I don't want to switch back to A8. But sometimes I miss lite_C cause of the things mentioned above.

Re: A9 [Re: preacherX] #478886
01/05/20 21:49
01/05/20 21:49
Joined: May 2005
Posts: 721
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 721
Chicago, IL
I agree, Unity is the engine I would recommend to others to learn. But every time I start making a game in Unity, I think ... hey, I could do this so much easier in Lite-C ... and that's what keeps me here laugh

Last edited by Dooley; 01/05/20 21:50.
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