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Re: What are you working on? [Re: Dooley] #476217
02/05/19 15:24
02/05/19 15:24
Joined: Jun 2007
Posts: 1,280
Hiporope and its pain
txesmi Online
Serious User
txesmi  Online
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Joined: Jun 2007
Posts: 1,280
Hiporope and its pain

Re: What are you working on? [Re: txesmi] #476219
02/05/19 15:52
02/05/19 15:52
Joined: Apr 2002
Posts: 1,227
ny
jumpman Offline
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jumpman  Offline
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Joined: Apr 2002
Posts: 1,227
ny
@txesmi

Its looking like a real little world! Excellent!

Re: What are you working on? [Re: jumpman] #476282
02/10/19 18:38
02/10/19 18:38
Joined: Jun 2007
Posts: 1,280
Hiporope and its pain
txesmi Online
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txesmi  Online
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Joined: Jun 2007
Posts: 1,280
Hiporope and its pain
thank you! laugh


Re: What are you working on? [Re: txesmi] #476289
02/13/19 00:11
02/13/19 00:11
Joined: May 2005
Posts: 721
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 721
Chicago, IL
I made a nifty death animation for my game: https://www.youtube.com/watch?v=9n2TDiUk3rI

Re: What are you working on? [Re: Dooley] #476290
02/13/19 08:37
02/13/19 08:37
Joined: Jun 2007
Posts: 1,280
Hiporope and its pain
txesmi Online
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txesmi  Online
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Joined: Jun 2007
Posts: 1,280
Hiporope and its pain
@Dooley Well done!

edited___________
I took a step back and recovered the original design line: simple, with rounded rectangles and black lines. I think I did right...


Re: What are you working on? [Re: txesmi] #476416
02/23/19 16:58
02/23/19 16:58
Joined: Jun 2007
Posts: 1,280
Hiporope and its pain
txesmi Online
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txesmi  Online
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Joined: Jun 2007
Posts: 1,280
Hiporope and its pain
Basic zebra cliffs

Re: What are you working on? [Re: txesmi] #476417
02/23/19 19:19
02/23/19 19:19
Joined: Sep 2003
Posts: 6,848
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,848
Kiel (Germany)
Nice tileset!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #476432
02/25/19 09:39
02/25/19 09:39
Joined: Jun 2007
Posts: 1,280
Hiporope and its pain
txesmi Online
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txesmi  Online
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Joined: Jun 2007
Posts: 1,280
Hiporope and its pain
Thank you!

Here goes the main tiles of variability I was thinking when drew the base tiles.


Re: What are you working on? [Re: txesmi] #476734
03/27/19 02:43
03/27/19 02:43
Joined: Jul 2010
Posts: 281
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 281
Germany
Needed some fast gui solution for a project so I implement imgui feature by feature as I need them.
Stupid VAR taking the immediate out of an immediate gui. Annoying casting from and to var so direct pointers can’t be used for entity and other engine object variables.


Re: What are you working on? [Re: jenGs] #476738
03/27/19 07:43
03/27/19 07:43
Joined: Oct 2007
Posts: 5,170
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
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Joined: Oct 2007
Posts: 5,170
Ä°stanbul, Turkey
I think i got it working long ago, i could dig it up for you if you need it


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