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Re: VSCode for Zorro development [Re: ThePituLegend] #482633
03/10/21 12:38
03/10/21 12:38
Joined: Oct 2017
Posts: 56
Munich
K
kalmar Offline
Junior Member
kalmar  Offline
Junior Member
K

Joined: Oct 2017
Posts: 56
Munich
Thank you for advise, Morris. Could you pls explain this "#include <default.c>" thing. My strategies are not in the original Zorro folder. How would VSCode find <default.c>, which is located in "Zorro/Include"?

Re: VSCode for Zorro development [Re: ThePituLegend] #482640
03/11/21 22:50
03/11/21 22:50
Joined: May 2020
Posts: 27
Germany
M
Morris Offline
Newbie
Morris  Offline
Newbie
M

Joined: May 2020
Posts: 27
Germany
Hi kalmar, you set the include path in VSCode accordingly. It's a bit hidden in c_cpp_properties.json (in Command Palette, choose "C/C++: Edit Configurations (JSON)", and add your Zorro include path (with forward slashes) to configurations/includePath in the json file). VSCode will then pick up everything from Zorro by itself.

Re: VSCode for Zorro development [Re: ThePituLegend] #485827
04/27/22 07:11
04/27/22 07:11
Joined: Apr 2022
Posts: 21
H
HamzaAhmed Offline
Newbie
HamzaAhmed  Offline
Newbie
H

Joined: Apr 2022
Posts: 21
Yes, VSCode picks up for intellisense and go to definition. However, if one knew the compiler Zorro is using then we could point VSCode to use it and probably get IDE debugging.... ?

Re: VSCode for Zorro development [Re: ThePituLegend] #488153
03/31/24 08:51
03/31/24 08:51
Joined: Jan 2022
Posts: 58
N
NorbertSz Offline
Junior Member
NorbertSz  Offline
Junior Member
N

Joined: Jan 2022
Posts: 58
Hello,

I made a handy project template for developing and compiling directly from the VSCode IDE.
https://github.com/szabonorbert/zorro-vscode-template

Last edited by NorbertSz; 03/31/24 08:53.
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