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USE D3D9 API create new mesh 65536 vectex crash! #476982
04/30/19 10:03
04/30/19 10:03
Joined: Feb 2003
Posts: 123
RP China
2
20BN Offline OP
Member
20BN  Offline OP
Member
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Joined: Feb 2003
Posts: 123
RP China
How to support more vectex with mdl7 file?
If any mdl's vectex exceed 65535, the game engine will crash.
My sandbox game merge some entity model to one model.
The 65535 / per model is very restricted.

Re: USE D3D9 API create new mesh 65536 vectex crash! [Re: 20BN] #476996
05/01/19 08:44
05/01/19 08:44
Joined: Sep 2003
Posts: 6,844
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,844
Kiel (Germany)
That's the limit, you cannot use more than 2^16 (limit of unsigned "short") per vertices per model.
You have to create several models instead, i.e. create your environment in chunks.


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