I am wondering if there is an existing script that handles how fast the mouse is moving to determine how fast the character/camera turns.
Here is my current script that handles character pan:
rotate_angle.x = -20*mouse_force.x*time_step*var_mouse_sensitive;
c_rotate(my,rotate_angle,IGNORE_PASSABLE|IGNORE_FLAG2|GLIDE|USE_POLYGON);
In this case, var_mouse_sensitive is set to 0.5 by default.
Am I missing something important?
Some players feel like the faster you move the mouse, the slower the character pans...