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Re: oldschool fps project [Re: Kartoffel] #472472
04/29/18 18:40
04/29/18 18:40
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Thank you! laugh
I'll keep that in mind! Hopefully, at the end things aren't going to be slow.

Greets!


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Re: oldschool fps project [Re: 3run] #472473
04/29/18 18:41
04/29/18 18:41
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
Originally Posted By: 3run
Thank you! laugh
I'll keep that in mind! Hopefully, at the end things aren't going to be slow.

Greets!
I'd be very surprised if performance will turn out to be an issue.
Anyway, keep up the good work.

Last edited by Kartoffel; 04/29/18 18:48. Reason: typo

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Re: oldschool fps project [Re: Kartoffel] #475247
11/29/18 12:32
11/29/18 12:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Started working on this project again! Made some cool progress today, some screens:
Quote:
Map editor

3d level (debug panel)

3d level #2
I guess there is nothing interesting for eyes, but some cool stuff going on there grin F.e. I used flood fill algorithm from the player's start position to cut those parts of the map, which won't be visible during the gameplay. It also helped me to place foliage within the level (this reduced amount of entities on the level from 1049 to 60). Plus, users will be able to add their own custom textures (up to 99 textures allowed), by changing the .txt file (kinda of schoolish grin ). There are lots of things to be added yet, but I'm very happy with the results and wanted to share them with you guys!

My best regards!

Edit: a little update, added some props, now levels are feeling more alive! grin
Quote:



Edit2: added lightshafts from the lamps

Last edited by 3run; 11/29/18 15:51.

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Re: oldschool fps project [Re: 3run] #475254
11/29/18 16:27
11/29/18 16:27
Joined: Mar 2014
Posts: 359
CocaCola Offline
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CocaCola  Offline
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Posts: 359
it's beautifull grin

In oktober2016 I have try a flatworld(myGameName) Spaceship, i forgot the projct, thx 3run laugh

here is a photo from flat spaceship design V0.0.1
https://www.dropbox.com/s/nbwn5m4u9hktw51/FaltWorld2016.jpg?dl=0

Re: oldschool fps project [Re: CocaCola] #475276
11/29/18 19:51
11/29/18 19:51
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Posts: 5,370
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3run Offline OP
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Thank you!

That spaceship looks like a house with some satellite antennas grin


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Re: oldschool fps project [Re: 3run] #475281
11/29/18 20:33
11/29/18 20:33
Joined: Mar 2014
Posts: 359
CocaCola Offline
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it was not very beautifull,the antenas are engine outputs they can be opened (not in model) around for handling the ship.
but i dont wont damage you thread, but you can test the model grin
I have upload it
https://www.dropbox.com/s/wcasyejb929unbs/FlatWorldSpaceship.mdl?dl=0

Last edited by CocaCola; 11/29/18 20:34.
Re: oldschool fps project [Re: CocaCola] #475282
11/29/18 20:39
11/29/18 20:39
Joined: May 2009
Posts: 5,370
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3run Offline OP
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Thank you laugh


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Re: oldschool fps project [Re: 3run] #477935
08/16/19 10:56
08/16/19 10:56
Joined: Aug 2019
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Raedwulf Offline
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Hi!

@3run: you have a cool website! :-)

Now to my question:
I too want create a game in oldschool style, but my problem is I don't know how I can create enemies by using sprites. Is it possible to show me a script-example?

THX

Re: oldschool fps project [Re: 3run] #477936
08/16/19 14:02
08/16/19 14:02
Joined: May 2009
Posts: 5,370
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3run Offline OP
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3run  Offline OP
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Hi there!

Thank you for your kind words. There is an open source project, coming soon. I'll post it on forum. It will help you to develop oldschool projects.

Best regards!


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Re: oldschool fps project [Re: 3run] #477937
08/16/19 14:13
08/16/19 14:13
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Raedwulf Offline
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Originally Posted by 3run
Hi there!

Thank you for your kind words. There is an open source project, coming soon. I'll post it on forum. It will help you to develop oldschool projects.

Best regards!


Thank you very much! - This is a valuable contribution to the community.

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