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[solved] FBX plugin and Gamestudio on Linux / Wine
#478131
09/11/19 14:56
09/11/19 14:56
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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Hello Community, Hello JCL, I`m using Gamestudio on the operating system Linux Mint 19.2 with Wine 4.0.2 installed. Gamestudio works okay most of the time, but there is an issue with MED and the FBX plugin. I use Blender to create my models and parts of the levels and therefore I need FBX import/export in MED. But it seems that tehere is some missing dependency .. the menu entries for FBX import / export are missing. Is there anything I can do to solve this problem? Here are some screenshots that show the problem: Missing menu entry: Content of folder med_plugins: Thanks for your help - Robin
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Re: MED does not find FBX plugin under Linux / Wine
[Re: Emre]
#478143
09/12/19 21:35
09/12/19 21:35
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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Thanks for your help. Everything is now running fine. ------------ 3D GameStudio A8 install guide for Linux: ------------ - Install Wine for Linux (version 4.0.2 is tested and works well) - Install latest Winetricks from https://wiki.winehq.org/Winetricks- Create a 64 Bit Wine prefix - Running winetricks, choose standard wine prefix -> install WIndows DLL. Install d3dx9_43, mfc42, ogg. - In Winetricks -> choose standard wine prefix -> install fonts: Install all Microsoft fonts. - Navigate to https://www.microsoft.com/en-us/download/details.aspx?id=14632 and install Visual C++ Libraries x64 manually using Wine. - Download "mfc42d.dll" from https://de.fix4dll.com/mfc42d_dll and copy it to /home/yourUsername/.wine/drive_c/windows/syswow64 ------------ Enjoy WED, MED, SED and Gamestudio . It runs very well. I recommend to use the native Linux programs "Geany" instead of "SED" and "Blender" instead of "MED".
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Re: [solved] FBX plugin and Gamestudio on Linux / Wine
[Re: Rondidon]
#483131
05/05/21 12:40
05/05/21 12:40
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I would highly recommend switching from SED to VSCode on Linux (or even on Windows, because coding with it incomparably better). And it's not so hard to do that, I could create a thread covering how to start using it with Lite-C. The only problem I've faced is formating Lite-C related blocks, like ENTITY or PANELS: ENTITY *view_ent =
{
layer = 2;
}
PANEL *example_pan =
{
flags = UNTOUCHABLE;
} Because the line doesn't end with ; and it's not familiar to C or C++ style, VSCode messes up it's formating and thinks there is a mistake. I workaround this my initializing all panels, materials and view entities by hand. I'm not familiar with creating extensions for VSCode, but maybe it could be even fixed by creating custom formatting style or extension to support Lite-C. But one could simply ignore this and not pay too much attention to it, since the benefits of using VSCode over SED are huge. Edit: I've just made it: VSCode instead of SEDGreets.
Last edited by 3run; 05/05/21 13:37.
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Re: [solved] FBX plugin and Gamestudio on Linux / Wine
[Re: 3run]
#483134
05/05/21 14:26
05/05/21 14:26
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Joined: Sep 2009
Posts: 993 Budapest
Aku_Aku
User
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User
Joined: Sep 2009
Posts: 993
Budapest
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Thanks for the good advices! You know, I am using SED to only start my program from there. Coding with that not so comfortable. You are right, must to change. So, I changed to Notepad++ as I wrote. And one little advice from me. If you have problems with messed up formating try this ancient coding technique: ENTITY *view_ent = {
layer = 2;
}
PANEL *example_pan = {
flags = UNTOUCHABLE;
} I think VSCode will be happy and no more messing up. (Literally you saved one line in the code, and the overview of a function will be easier and faster) You don't have to use it. I know there are lot of people who likes to write the { into one separate line. Cheers.
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