|
Blender houses - player penetrating walls
#478257
09/25/19 19:46
09/25/19 19:46
|
Joined: Jan 2014
Posts: 77 USA
sitrep
OP
Junior Member
|
OP
Junior Member
Joined: Jan 2014
Posts: 77
USA
|
For third person game, I make house models in blender, and export the houses out of Blender in obj, or fbx, import into med to create mdl, and in Wed I click on polygon in wed’s model settings. The house, it’s UV map and textures come in OK . The problem is when Player walks in the house, part of his head or his arms can go thru the walls. I remember this was a bug at the engine I think years ago when players got near walls in third person view. Does anyone use that uses blender have a fix for this problem I would really appreciate to know thanks!
|
|
|
Re: Blender houses - player penetrating walls
[Re: Dooley]
#478264
09/26/19 16:16
09/26/19 16:16
|
Joined: Jan 2014
Posts: 77 USA
sitrep
OP
Junior Member
|
OP
Junior Member
Joined: Jan 2014
Posts: 77
USA
|
Hi Dooley
Thanks for that info I will try that. Rreally appreciate your reply! Thanks!
I have no problem making characters and assets in blender and bringing into the game engine but buildings it seems that I have to use the solidify modifier at least .04. or else the walls of houses are transparent.
You mentioned you make models in blender. Could you please share your thoughts on creating buildings in blender for 3dgs? I am exporting OBJ and also has tried export as FBX(ascii), UV maps come through OK and also the baked texture map,
But again I have this problem of invisible walls unless I use the solidify modifier.
Any tips or thoughts on this are appreciated.
Can I upload or send you 1 .blend building, so you can see what I’m talking about?
Thanks!
Last edited by sitrep; 09/26/19 16:29. Reason: Blend file
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|