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Re: What are you working on? [Re: rayp] #478735
12/06/19 06:14
12/06/19 06:14
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Does any body have a tiled normal map terrain shader?


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: What are you working on? [Re: ratchet] #478740
12/06/19 17:51
12/06/19 17:51
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@Stansmedia
I don't have one at hand but tiling a texture has no secrets. You only need to multiply the sample coordinates by the tile count.

Re: What are you working on? [Re: txesmi] #478741
12/07/19 00:33
12/07/19 00:33
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
You lost me at multiply. I need an adult.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: What are you working on? [Re: ratchet] #478744
12/07/19 13:04
12/07/19 13:04
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
It seems you need more than an adult.

Re: What are you working on? [Re: ratchet] #478746
12/07/19 19:10
12/07/19 19:10
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
You guys just made my day grin grin


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: ratchet] #478770
12/14/19 12:21
12/14/19 12:21
Joined: Feb 2005
Posts: 48
Hamburg, Germany
Jerome8911 Offline
Newbie
Jerome8911  Offline
Newbie

Joined: Feb 2005
Posts: 48
Hamburg, Germany
Helly everyone!

Just wanted to showcase some of the progress made with my RTS with WW1 setting.

Finally I came up with a name for the game: Tactics of World War One. Pretty straightforward, I know. But I guess people should know instantly what my game is about.

And some new screenshots of the first map:
[Linked Image]
[Linked Image]

Every feedback is highly recommended! How do you like the title and the game logo? Do you like the look of the vegetation? etc...


Visit my indieDB page for Tactics of World War One

Or download Scheherazade's Journey, made for the A8 Winter 2020 Game Jam

Re: What are you working on? [Re: Jerome8911] #478771
12/14/19 13:31
12/14/19 13:31
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Hi. First feedback from me; the soldiers looks very dark. It would be nice to brighten them a little more. Keep up to good work!

Re: What are you working on? [Re: ratchet] #478772
12/14/19 13:36
12/14/19 13:36
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Nice looking !


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: ratchet] #478774
12/15/19 11:38
12/15/19 11:38
Joined: Feb 2005
Posts: 48
Hamburg, Germany
Jerome8911 Offline
Newbie
Jerome8911  Offline
Newbie

Joined: Feb 2005
Posts: 48
Hamburg, Germany
Thank you for the feedback. I guess the units are really too dark in comparison to the environment, I will definitely fix that.

A short video clip of the game:
VIDEO CLIP

During the first few seconds you can see how cover works in the game and in the latter half of the video a bajonet charge.


Visit my indieDB page for Tactics of World War One

Or download Scheherazade's Journey, made for the A8 Winter 2020 Game Jam

Re: What are you working on? [Re: Jerome8911] #478777
12/15/19 19:47
12/15/19 19:47
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Looks very nice. The broken world in the title as allegory wink The vegetation looks very nice, a bit scanty for my taste but nice. It has an overall stylish looking. I agree with the darkness. I think I would encrease the ambient light and reduce the shadow contrast a bit.

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