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Re: What are you working on? [Re: rayp] #478735
12/06/19 06:14
12/06/19 06:14
Joined: Mar 2003
Posts: 1,522
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,522
Canada
Does any body have a tiled normal map terrain shader?


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: What are you working on? [Re: ratchet] #478740
12/06/19 17:51
12/06/19 17:51
Joined: Jun 2007
Posts: 1,283
Hiporope and its pain
txesmi Online
Serious User
txesmi  Online
Serious User

Joined: Jun 2007
Posts: 1,283
Hiporope and its pain
@Stansmedia
I don't have one at hand but tiling a texture has no secrets. You only need to multiply the sample coordinates by the tile count.

Re: What are you working on? [Re: txesmi] #478741
12/07/19 00:33
12/07/19 00:33
Joined: Mar 2003
Posts: 1,522
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,522
Canada
You lost me at multiply. I need an adult.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: What are you working on? [Re: ratchet] #478744
12/07/19 13:04
12/07/19 13:04
Joined: Jun 2007
Posts: 1,283
Hiporope and its pain
txesmi Online
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txesmi  Online
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Joined: Jun 2007
Posts: 1,283
Hiporope and its pain
It seems you need more than an adult.

Re: What are you working on? [Re: ratchet] #478746
12/07/19 19:10
12/07/19 19:10
Joined: May 2008
Posts: 2,091
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,091
NRW/Germany
You guys just made my day grin grin


Professional Edition
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Re: What are you working on? [Re: ratchet] #478770
12/14/19 12:21
12/14/19 12:21
Joined: Feb 2005
Posts: 33
Germany
Jerome8911 Offline
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Jerome8911  Offline
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Joined: Feb 2005
Posts: 33
Germany
Helly everyone!

Just wanted to showcase some of the progress made with my RTS with WW1 setting.

Finally I came up with a name for the game: Tactics of World War One. Pretty straightforward, I know. But I guess people should know instantly what my game is about.

And some new screenshots of the first map:
[Linked Image]
[Linked Image]

Every feedback is highly recommended! How do you like the title and the game logo? Do you like the look of the vegetation? etc...

Re: What are you working on? [Re: Jerome8911] #478771
12/14/19 13:31
12/14/19 13:31
Joined: Jul 2007
Posts: 541
Turkey, izmir
Emre Offline
User
Emre  Offline
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Joined: Jul 2007
Posts: 541
Turkey, izmir
Hi. First feedback from me; the soldiers looks very dark. It would be nice to brighten them a little more. Keep up to good work!

Re: What are you working on? [Re: ratchet] #478772
12/14/19 13:36
12/14/19 13:36
Joined: Jul 2008
Posts: 1,980
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 1,980
Germany
Nice looking !


My entry...your exits
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Re: What are you working on? [Re: ratchet] #478774
12/15/19 11:38
12/15/19 11:38
Joined: Feb 2005
Posts: 33
Germany
Jerome8911 Offline
Newbie
Jerome8911  Offline
Newbie

Joined: Feb 2005
Posts: 33
Germany
Thank you for the feedback. I guess the units are really too dark in comparison to the environment, I will definitely fix that.

A short video clip of the game:
VIDEO CLIP

During the first few seconds you can see how cover works in the game and in the latter half of the video a bajonet charge.

Re: What are you working on? [Re: Jerome8911] #478777
12/15/19 19:47
12/15/19 19:47
Joined: Jun 2007
Posts: 1,283
Hiporope and its pain
txesmi Online
Serious User
txesmi  Online
Serious User

Joined: Jun 2007
Posts: 1,283
Hiporope and its pain
Looks very nice. The broken world in the title as allegory wink The vegetation looks very nice, a bit scanty for my taste but nice. It has an overall stylish looking. I agree with the darkness. I think I would encrease the ambient light and reduce the shadow contrast a bit.

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