i work on a movement. i load the level as a MDL file and set the POLYGONE flag.
the special on this movement is, i rotate to the face normals and calculate ,my own hit.nx with ent_buffer, then i dont have strange normals on face edges.
now is the problem, if i move around with c_move, i "stuck", i can get out of this stuck if i use the rotation.
but why i stuck? and how i can fix it?
A D = rotation
W S = move forward backward
R = reset the my.pan rotation
Space = jump