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kollisions problems with POLYGON flag #478840
12/30/19 18:51
12/30/19 18:51
Joined: Jun 2010
Posts: 212
tagimbul Offline OP
Member
tagimbul  Offline OP
Member

Joined: Jun 2010
Posts: 212
hello laugh
i work on a movement. i load the level as a MDL file and set the POLYGONE flag.
the special on this movement is, i rotate to the face normals and calculate ,my own hit.nx with ent_buffer, then i dont have strange normals on face edges.
now is the problem, if i move around with c_move, i "stuck", i can get out of this stuck if i use the rotation.
but why i stuck? and how i can fix it?

example
https://www.dropbox.com/s/us1aeo56uh29obi/movement%20problem.7z?dl=0
keys:
A D = rotation
W S = move forward backward
R = reset the my.pan rotation
Space = jump

greets tom

Last edited by tagimbul; 12/30/19 19:00.

meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos
Re: kollisions problems with POLYGON flag [Re: tagimbul] #478873
01/03/20 10:29
01/03/20 10:29
Joined: Jul 2000
Posts: 27,092
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,092
Frankfurt
A complex level MDL is not suited for polygonal collision, because there may be tiny cracks or holes where models can get stuck. Better use a simplified, invisible MDL of that level as a polygonal collision hull.

Re: kollisions problems with POLYGON flag [Re: tagimbul] #478887
01/05/20 22:48
01/05/20 22:48
Joined: Jun 2010
Posts: 212
tagimbul Offline OP
Member
tagimbul  Offline OP
Member

Joined: Jun 2010
Posts: 212
danke für die antwort. doch das model war schon eine relativ "simplisierte" variante die als kollisionshülle gedacht war....
gibt es eine art "polygon anzahl pro chunk/level" verhältnis nachdem ich mich richten kann um keine kollisionsbugs zu haben?
oder was gibt es für kniffs um komplexere level, stabil zu haben?

mit freundlichen grüssen
tom
und nachträglich alles gute zum neuem jahr laugh

Last edited by tagimbul; 01/05/20 22:49.

meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos
Re: kollisions problems with POLYGON flag [Re: tagimbul] #478890
01/06/20 16:31
01/06/20 16:31
Joined: Jul 2000
Posts: 27,092
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,092
Frankfurt
Danke. Nein, es gibt kein hartes Polygon-Limit, aber je komplexer die Hülle, desto problematischer die Kollision. Deshalb gibt es ja die WMB-Modelle mit vorberechneter Kollision.


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