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Re: What are you working on? [Re: ratchet] #478781
12/17/19 12:08
12/17/19 12:08
Joined: Oct 2008
Posts: 673
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 673
Germany
Looks nice. You've done a good job on the game logo and name but the wall and soldiers are to dark from behind. You should prevent to duplicate the Vegetation in one line.

Re: What are you working on? [Re: ratchet] #478935
01/21/20 16:57
01/21/20 16:57
Joined: Jul 2008
Posts: 2,004
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,004
Germany
Started a fun project.
If someone is interested feel free to check "Projects" section for more details.

[Linked Image]

Greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: ratchet] #479196
02/28/20 09:28
02/28/20 09:28
Joined: May 2009
Posts: 5,293
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,293
Caucasus
Working on a PSone style shader pipeline.
Youtube link below (click screenshot)
[Linked Image]

Best regards


Looking for free stuff?? Take a look here: http://badcom.at.ua
Re: What are you working on? [Re: 3run] #479238
03/08/20 23:23
03/08/20 23:23
Joined: Aug 2016
Posts: 15
ChrstphFr Offline
Newbie
ChrstphFr  Offline
Newbie

Joined: Aug 2016
Posts: 15
This is so great! (Also I get heavy A4 vibes! <3)

Re: What are you working on? [Re: ratchet] #479239
03/09/20 08:20
03/09/20 08:20
Joined: May 2009
Posts: 5,293
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,293
Caucasus
@ChrstphFr thank you! Soon it's gonna be published and hopefully, it will be useful.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Re: What are you working on? [Re: ratchet] #479720
04/20/20 13:02
04/20/20 13:02
Joined: May 2009
Posts: 5,293
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,293
Caucasus
Played around with deferred rendering which was created by txesmi. :>
Added PSone effects (can be disabled in .fx).

(click picture to watch video on youtube)
[Linked Image]

Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
Re: What are you working on? [Re: ratchet] #479776
04/25/20 14:01
04/25/20 14:01
Joined: Feb 2005
Posts: 42
Hamburg, Germany
Jerome8911 Offline
Newbie
Jerome8911  Offline
Newbie

Joined: Feb 2005
Posts: 42
Hamburg, Germany
Hello everyone!

Some progress on my RTS "Tactics of World War One".

[Linked Image]
Another picture from the first level. Nothing groundbreaking new to see here. Amongst other things a new grass shader for "tilting" the grass away from the camera to make it look denser. I pulled this technique out of a GDC talk about vegetation.
The effect is subtle yet quite effective.

[Linked Image]
This picture shows the third level (or maybe fourth, depends if I add an additional mission prior to this one) in the game. The level is set in a partially destroyed forest with several trenchlines the player needs to fight through. This time I did not hide the HUD so you can get a better impression of the gameplay.

As always: Still WIP but feedback is highly appreciated!

Last edited by Jerome8911; 04/25/20 18:08.

Want to know more about Tactics of World War One?
Join me on Discord
Visit me on Indie DB

Re: What are you working on? [Re: ratchet] #479779
04/26/20 00:06
04/26/20 00:06
Joined: Jul 2008
Posts: 2,004
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,004
Germany
@3run
Ps1 look rocks!

@Jerome8911
Nice work !

Iam working on my fps DeadTaste again. Meanwhile story takes place in creepy space ship.
Zombies are modified and called infected now.

Working on level design for days and atm iam trying to add the creepy feeling/atmo via sounds, flickering lights etc.
Also trying to get the fps started somehow. Player arrive and so on.
Light can be dynamically changed via single var. Like alert mode. Also theres a flashlight player can use. Trying to aim the Doom3 feel somehow.
[Linked Image]
edit:
[Linked Image]

Last edited by rayp; 04/27/20 12:39.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #479786
04/26/20 14:52
04/26/20 14:52
Joined: Feb 2005
Posts: 42
Hamburg, Germany
Jerome8911 Offline
Newbie
Jerome8911  Offline
Newbie

Joined: Feb 2005
Posts: 42
Hamburg, Germany
Originally Posted by rayp
Working on level design for days and atm iam trying to add the creepy feeling/atmo via sounds, flickering lights etc.

Although its just a single screenshot, I think you make a really good job in creating a dense and creepy athmosphere by the lighting of the level. Not because it is just simply dark, but because the space between the light in the foreground and the door in the background is almost completely in darkness. And I guess that is the way player has to take. I would love to see it in motion with flickering lights.

And you definitely need an option for gamma correction in the final project wink I could not see anything at first.

Last edited by Jerome8911; 04/26/20 14:53.

Want to know more about Tactics of World War One?
Join me on Discord
Visit me on Indie DB

Re: What are you working on? [Re: ratchet] #479792
04/26/20 17:41
04/26/20 17:41
Joined: Jul 2008
Posts: 2,004
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,004
Germany
Thank you for your feedback. Its pretty dark yes. But on my devices ( TV, screen and phone ) it seams ok. Ill add something to control the gamma.
I also noticed it heavy depends on the view angle to the monitor.
This is a taken photo from Smartphone (almost to bright):
[Linked Image]
Same scene but another view angle (almost to dark):
[Linked Image]

But of course a gamma correction in some kind wont hurt. laugh


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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