There is this awesome StandardShader
for Acknex made by MasterQ32. It's HLSL Reimplementation of the Gamestudio Default Shading. With normal maps and per pixel lighting.
But there is an issue in it:
std_lightmapped is not yet right
std_normalmapped_lightmapped is not yet right
Maybe some shader gurus could fork (+pull request) and finish it? This could be super handy to use instead of outdated standard shaders.