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Re: AckCon'15 - Lotter pays food. [Re: mk_1] #479086
02/13/20 19:24
02/13/20 19:24
Joined: Sep 2003
Posts: 9,859
F
Firoball Offline
Senior Expert
Firoball  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Ich hab das mal nach Unity WebGL portiert. Beta Release
http://firoball.de/unity/morbius/webgl/

Re: AckCon'15 - Lotter pays food. [Re: mk_1] #479093
02/15/20 23:17
02/15/20 23:17
Joined: Mar 2002
Posts: 7,723
old_bill Offline
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old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,723
Nice, ich hatte zwar nicht so viel Zeit es zu spielen, aber das was ich gespielt habe macht Spaß laugh

Wie Ressourcen-aufwändig ist das auf der Server-Seite?

Last edited by old_bill; 02/15/20 23:18.

Success is walking from failure to failure with no loss of enthusiasm.
Re: AckCon'15 - Lotter pays food. [Re: mk_1] #479097
02/17/20 22:55
02/17/20 22:55
Joined: Sep 2003
Posts: 9,859
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Firoball Offline
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Firoball  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Nur Speicherplatz... das ganze Ding dürfte um die 80 MB haben (Könnte sicher einiges an Texturen rauswerfen, da Unity kein Texture Sharing Konzept vergleichbar mit Acknex hat. Aber das wäre nochmal viel manuelle Arbeit).
Der Rest läuft im Browser, also clientseitig.

Re: AckCon'15 - Lotter pays food. [Re: mk_1] #479117
02/19/20 19:23
02/19/20 19:23
Joined: Mar 2002
Posts: 7,723
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,723
Ok, das ist dann ja echt zu vernachlässigen...


Success is walking from failure to failure with no loss of enthusiasm.
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