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Re: AckCon'15 - Lotter pays food. [Re: mk_1] #479086
02/13/20 19:24
02/13/20 19:24
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Ich hab das mal nach Unity WebGL portiert. Beta Release
http://firoball.de/unity/morbius/webgl/

Re: AckCon'15 - Lotter pays food. [Re: mk_1] #479093
02/15/20 23:17
02/15/20 23:17
Joined: Mar 2002
Posts: 7,726
old_bill Offline
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old_bill  Offline
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Joined: Mar 2002
Posts: 7,726
Nice, ich hatte zwar nicht so viel Zeit es zu spielen, aber das was ich gespielt habe macht Spaß laugh

Wie Ressourcen-aufwändig ist das auf der Server-Seite?

Last edited by old_bill; 02/15/20 23:18.

Success is walking from failure to failure with no loss of enthusiasm.
Re: AckCon'15 - Lotter pays food. [Re: mk_1] #479097
02/17/20 22:55
02/17/20 22:55
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Nur Speicherplatz... das ganze Ding dürfte um die 80 MB haben (Könnte sicher einiges an Texturen rauswerfen, da Unity kein Texture Sharing Konzept vergleichbar mit Acknex hat. Aber das wäre nochmal viel manuelle Arbeit).
Der Rest läuft im Browser, also clientseitig.

Re: AckCon'15 - Lotter pays food. [Re: mk_1] #479117
02/19/20 19:23
02/19/20 19:23
Joined: Mar 2002
Posts: 7,726
old_bill Offline
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old_bill  Offline
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Joined: Mar 2002
Posts: 7,726
Ok, das ist dann ja echt zu vernachlässigen...


Success is walking from failure to failure with no loss of enthusiasm.
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