- PSX dither postprocessing shader by BitOfGold (
https://www.shadertoy.com/view/tlc3DM)
- dither.png is a Bayer.png from shadertoy webpage
- Prete aka Priest for creating those awesome lens-flare effects and lens flare images (which may not be distributed commercially).
- Txesmi (forum member) thank you for helping me out with shaders! This whole shader pipeline 95% based on his work.
- Kartoffel thank you for the simple effect that darkens a surface if you look at it at an angle.
- vehicle model by Eliederson (email: eliederson (at) isbt (dot) com (dot) br)
- skycube by MFG Thomas (email thomas-koehler (at) onlinehome (dot) de)
- environmental, chrome and mirror floor shaders are based on native shaders, that came with GameStudio A8.
- dsoft20 - I took calculations for vertex snapping, affine texture mapping and cut out polygons from their awesome shader pack and migrated them into acknex engine.
Their shader pack can be found here:
https://github.com/dsoft20/psx_retroshader