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how many pollys can A6 handle
#47913
06/16/05 19:57
06/16/05 19:57
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Joined: May 2005
Posts: 73
RuneHunter
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Junior Member
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OP
Junior Member
Joined: May 2005
Posts: 73
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How many pollys (on screen) can the A6 engine handle while maintaining at least a steady 30 fps?
I got only about 30,000 pollys.
I am also using trial version if that has to do with anything. Also can I make it faster?
Last edited by RuneHunter; 06/16/05 20:00.
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Re: how many pollys can A6 handle
[Re: Blackberry]
#47919
06/16/05 22:04
06/16/05 22:04
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Joined: May 2005
Posts: 73
RuneHunter
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Junior Member
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OP
Junior Member
Joined: May 2005
Posts: 73
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well the test I did was I (my friend) created a sphere. The sphere had about 9800 pollys. I placed 4 of those in the level. I made it so they were all on screen and it started to run choppy. I can't tell you the exact fps cause I don't know the fps variable or how to get that. The spheres were textured with a solid color (red/black) and had no other properties applied.
That is why I am worried about pollies. Also I have learned my comp is quit slow and doesn't handle some things good.
AMD athlon 2800+ (2.08 GHz, acts like 2.8GHz) 512mb ddr ram ATI radeon 9200 256mb 128 bit PCI
(reformated using the gw scan 1 month ago (the gw scan writes the ENTIRE hard drive to 0))
Last edited by RuneHunter; 06/16/05 22:05.
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