Hi, I just uploaded a freshly backed template that overwrites the default 3dgs material with per pixel shading effects. It gives the possibility of modifying every aspect of the shaders by the customization panel of the project manager of WED. It supports lightmapping, normalmapping, spot dyn lights and much more.
Hi, let's see. I have to ask, do you mean that it does not appear in the project manager before copying the template to 3dgs templates folder and including the link into the file templates.xml? Anyway, there was a version discordance between the module and the xml link of the template. I fixed it.
About the static lights, it is a bug indeed. My fault. I fix it in the next days.