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Re: RetroAcknex [Re: 3run] #479694
04/18/20 16:43
04/18/20 16:43
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Thank you for kind words! :>

I used two passes:
- first one to color entity with the defined color and it also has ZFunc set to GREATER and ZWriteEnable set to FALSE.
- second one is a normal pass but with ZFunc set to LESS and ZWriteEnable set to TRUE.
I was amazed that it worked so easily grin

I also bumped on a more complex/difficult solution, where people suggested to used stencil buffer to draw a circular translucency around the given entity.
Here how it looked like:
[Linked Image]

Greets


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Re: RetroAcknex [Re: 3run] #479697
04/18/20 20:30
04/18/20 20:30
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thanks to you for the explanation. It is much easier than my especulations laugh

Re: RetroAcknex [Re: 3run] #479794
04/26/20 18:55
04/26/20 18:55
Joined: Aug 2003
Posts: 118
Deutschland
E
Ezzett Offline
Member
Ezzett  Offline
Member
E

Joined: Aug 2003
Posts: 118
Deutschland
Wow 3run, thank you for your work. This is really awesome stuff. It gave me nostalgia flashbacks!

I wanted to implement PSX shaders for many years, but I never felt like doing it. Now I can just study the code. grin

Re: RetroAcknex [Re: 3run] #479795
04/26/20 19:04
04/26/20 19:04
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Hehe, glad that you liked it and found it useful! laugh


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Re: RetroAcknex [Re: 3run] #479807
04/27/20 13:17
04/27/20 13:17
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
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Small update:
- added function to remove the pipeline (sky, mirrors, postprocessing)
- added solution for acknex square render target bug (thanks to txesmi!)
- added NES (can be changed in .fx to GAMEBOY or EGA) palette color and dither (postprocessing)
- added resolution decrease/increase function for testing purpose


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Re: RetroAcknex [Re: 3run] #480013
05/13/20 12:25
05/13/20 12:25
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
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Small update:
- added psx dithering instead of NES color palette/dither


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Re: RetroAcknex [Re: 3run] #480074
05/18/20 14:32
05/18/20 14:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Small update:
- added glowing shader (uses first skin's alpha, glowing parts ignore lighting)
- tweaked lens flare to fit (more or less) PSone style
[Linked Image]

Last edited by 3run; 05/18/20 14:33.

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