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Re: Realistic tree/grass weaving shader [Re: IDontLikeSoccer] #480238
05/27/20 13:06
05/27/20 13:06
Joined: Aug 2004
Posts: 87
IDontLikeSoccer Offline OP
Junior Member
IDontLikeSoccer  Offline OP
Junior Member

Joined: Aug 2004
Posts: 87
The same thing to me, looks identical to the default animTree.
I wach video again and I’m sure Supercan uses a separate model of leaves and trees, and one global function for dynamic random wind blowing, to get that effect. That game looks really professional, dynamic tress shadows looks nice, i thought shade-c doesn't support this, maybe EVO?

EVENT_FRAME solved the problem with fpssmile

Re: Realistic tree/grass weaving shader [Re: IDontLikeSoccer] #480239
05/27/20 13:25
05/27/20 13:25
Joined: May 2009
Posts: 5,370
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3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
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ShadeC EVO has memory leaks and I wouldn't recommend using it. As far as I know, it doesn't have vegetation shaders. As I'm new to shaders in general, I can't migrate unity shader to the acknex, maybe txesmi might help, as he is a shader guru smile

Glad to hear that ENABLE_FRAME helped out. I would also recommend to not use while loops in general, but ENABLE_FRAME for cosmetics and on_frame for game mechanics.


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Re: Realistic tree/grass weaving shader [Re: IDontLikeSoccer] #480240
05/27/20 13:45
05/27/20 13:45
Joined: Aug 2004
Posts: 87
IDontLikeSoccer Offline OP
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IDontLikeSoccer  Offline OP
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Joined: Aug 2004
Posts: 87
Thanks for advices 3run, today I learned a very useful thing about the ENABLE_FRAME. I use Shade-C 0.91 BETA S1, it is stable and I do not plan to switch to EVO just because of dynamic shadows, but I must admit that the effect of moving the shadows of the trees is something special in video above.

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