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Re: A9 [Re: Dooley] #479671
04/17/20 02:52
04/17/20 02:52
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I think at least update the UI of the editors, the icon is so tiny on 4K display, not usable at all.

Re: A9 [Re: mehrdad12] #480699
06/30/20 02:52
06/30/20 02:52
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline
Member
20BN  Offline
Member
2

Joined: Feb 2003
Posts: 146
RP China
Recommendations for version A9
Seeing many flashy suggestions is worthless to A9.
I think the A9 needs to be improved as follows:

1. Upgrade to 64-bit to support larger memory.
2. FBX support, or let MDL format support more FBX data: smoothing group.
3. GPU acceleration of more than 72 bones.
4. There are more than 65535 VECTEX silent MESH rendering.
5. [It's a dream] Support mobile platform publish.

I hope I can use A9 in this lifetime. It's a dream. laugh

Re: A9 [Re: mehrdad12] #480701
06/30/20 10:19
06/30/20 10:19
Joined: Sep 2009
Posts: 991
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 991
Budapest
I think, before I ask a new release with new features these things would be really good.

Funny and useful extension of the whole 3d Gamestudio world like:
- More AUM
- More examples
- Book for the new GS

Minor but important things:
- Updated documentation with fixes and covering the hidden, forgotten or half covered subjects
- Enhanced gui object handling, like adding method to delete a button from a panel
- Unified text and string handling, for example taking in view the UTF-8
- Revised and better error messages

Major things:
- Better and extended error handling for pointers, files, images, gui objects, entities, etc.
- More handlers/methods for the above to get data, type, status

After all of these were realized, implemented, carried out, I will begin to think what new features would awsome in my opinion.

Re: A9 [Re: mehrdad12] #480709
07/01/20 16:06
07/01/20 16:06
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
Originally Posted by Firoball
You all misunderstood. It's "A NEIN", not "A9".

smile

Re: A9 [Re: Emre] #480715
07/02/20 12:43
07/02/20 12:43
Joined: Sep 2009
Posts: 991
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 991
Budapest
Well... Dreams are free smile

Re: A9 [Re: mehrdad12] #480764
07/08/20 18:16
07/08/20 18:16
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
I may have mentioned it before, but I still would love to see some kind of integration with Linux. I know Linux is a small part of the games market, but I also think it's important for developers to support open platforms to create competition and prevent the formation of monopolies in tech. All my 3DGS games work great on Linux using WINE. Would it be possible to create a kind of installer that automatically makes a game interface through some kind of WINE-like program when you publish it? Then we could create PC and Linux versions of our game, and Linux users could enjoy them without having to install WINE themselves.

Even better would be for the games to be able to run natively on Linux, but I assume that would be harder to accomplish.

Re: A9 [Re: mehrdad12] #480765
07/08/20 18:44
07/08/20 18:44
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I'm not much into details, but as far as I know, Steam has a list of games that work on Linux with help of Proton (their own version of Wine). Maybe digging in that direction will help to get your projects on the Linux market as well (if your projects work with Wine, they should work with Proton too, so maybe there is a way for you to get 'support' label at your projects). I guess this solution is more realistic that Conitec doing anything to gamestudio.

Best regards.


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Re: A9 [Re: 3run] #480768
07/09/20 15:47
07/09/20 15:47
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
Two of my games are already whitelisted for Proton, but I have no idea if any of my sales are coming from there. From what I've heard a lot of Linux users do not trust any Windows based stuff on their systems ... but I love the idea of having at least one other platform. If Linux is possible, then Mac should also be possible, since it is based on Linux if I understand correctly.

Re: A9 [Re: Dooley] #480769
07/09/20 19:13
07/09/20 19:13
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted by Dooley
From what I've heard a lot of Linux users do not trust any Windows based stuff on their systems ...
I think this is true, but not for Linux gamers, since they support/use steam's Proton from what I've seen on the web. So I would go with Proton.

I would love to see this engine developing farther, but it's never going to happen, guys... And this is sad.
The best solution I could think of is ether use acknex as it is OR (better) switch to up-to-date engines.


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Re: A9 [Re: 3run] #480803
07/14/20 14:37
07/14/20 14:37
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
I just came across this line in the manual, under "Publish" ...
"The source code for acknex.exe is available in the engine SDK. You can create your own executable as long as you provide a machine readable copy of the full source code along with the product. P If you own the Pro Edition or a SDK license, you don't need to provide the source code."

Obviously it's a huge undertaking, but any engine programmers out there could probably have some fun trying to get the engine to run on Linux or some other OS laugh

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