Gamestudio Links
Zorro Links
Newest Posts
New Zorro version 2.30
by Zheka. 08/03/20 15:24
script CurrencyStrength
by jcl. 08/03/20 14:01
Moving Panels together
by Aku_Aku. 08/03/20 12:22
Why gamestudio USE Lite_C
by txesmi. 08/03/20 11:49
Price clusters
by jcl. 08/03/20 10:04
Zorro.exe return codes
by jcl. 08/03/20 09:41
objective - based to DD
by Grat. 08/03/20 05:14
AUM Magazine
Latest Screens
The Space Between
Pogostuck: Rage With Your Friends
Worst Case Z
AckCon'18 - Lotter vs the World 2 - Preview Release
Who's Online Now
9 registered members (txesmi, aariassanta, deepscreener, exile, AndrewAMD, Jerome8911, Dooley, Zheka, 1 invisible), 474 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Al82, Alibert, jsch, daan, TianYu
18487 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 4 1 2 3 4
Re: A9 [Re: mehrdad12] #480811
07/15/20 19:00
07/15/20 19:00
Joined: Oct 2007
Posts: 5,183
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,183
İstanbul, Turkey
Code
///////////////////////////////////////////////////////////////
// acknex.cpp : Runtime EXE
///////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN		
#include <windows.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

#include "adll.h"
#define IDI_ICON1 105

///////////////////////////////////////////////////////////////
int APIENTRY WinMain(HINSTANCE hInstance,	// application instance handle
                     HINSTANCE hPrevInstance, // always zero
                     LPTSTR    lpCmdLine,	// application command line
                     int       nCmdShow)	// window flags
{
	ENGINE_VARS *ev = engine_open(lpCmdLine);

// set the application icon from the EXE icon
    HICON app_icon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_ICON1));
    if (app_icon && ev && ev->hWnd) {
	    SendMessage(ev->hWnd, WM_SETICON, ICON_SMALL,(LPARAM)app_icon);
	    SendMessage(ev->hWnd, WM_SETICON, ICON_BIG,(LPARAM)app_icon);
    }
	while (engine_frame()); 
	return engine_close();
}



this is the source of the acknex.exe, it's not the source of the engine, it just opens the engine from dll and passes the command line arguments to it.


3333333333
Re: A9 [Re: mehrdad12] #480812
07/15/20 19:07
07/15/20 19:07
Joined: May 2009
Posts: 5,277
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,277
Caucasus
Yeah, sadly there is no engine source code available, I'm pretty sure that acknex would have different future, if source code was published at the right time when there were users willing to develop it.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Re: A9 [Re: mehrdad12] #480816
07/16/20 13:42
07/16/20 13:42
Joined: May 2009
Posts: 5,277
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,277
Caucasus
Working with acknex be like...
[Linked Image]


Looking for free stuff?? Take a look here: http://badcom.at.ua
Re: A9 [Re: mehrdad12] #480828
07/17/20 09:25
07/17/20 09:25
Joined: May 2008
Posts: 2,109
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,109
NRW/Germany
I can absolutely relate to that grin


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: A9 [Re: mehrdad12] #480829
07/17/20 11:04
07/17/20 11:04
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
Question: Why do you still use it? I mean directx9 is now reealy old. I gave up on acknex and I am using godot engine now. Not bloated like unity ue lumberjack and much more agreeable licensing conditions (it's free).
It is realy questionable to release a game into the marked with such an old engine. It generates al lot of problems on newer machines. For example, I am getting only 30fps on my new desktop PC in fullscreen dispite any settings I tried (this problem only occures with acknex). At that moment I thought .... no, it is enough, even if there is a solution.

Re: A9 [Re: jenGs] #480830
07/17/20 11:44
07/17/20 11:44
Joined: Oct 2007
Posts: 5,183
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,183
İstanbul, Turkey
Been looking a godot, neat little engine. 3d and physics is kinda janky but they are working on it.


3333333333
Re: A9 [Re: 3run] #480831
07/17/20 13:45
07/17/20 13:45
Joined: Jul 2007
Posts: 572
Turkey, izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 572
Turkey, izmir
Originally Posted by 3run
Working with acknex be like...
[Linked Image]

Ahahah! You made my day dude. grin

Re: A9 [Re: mehrdad12] #481024
Yesterday at 09:31
Yesterday at 09:31
Joined: Sep 2003
Posts: 6,856
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,856
Kiel (Germany)
@3run: lol


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Page 4 of 4 1 2 3 4

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1