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Re: Why gamestudio USE Lite_C [Re: Superku] #481299
08/24/20 09:43
08/24/20 09:43
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Originally Posted by Superku

Only issue I'm not happy with is that it is Windows only again. But oh well, even releasing a game on Windows alone is struggle enough for one dev/ myself.


Parallel to the release of PS5 and Xbox, It will be interesting to see the new Atari VCS console, which is a hybrid of a computer and a console. Considering that the Atari console will support Windows, Chrome OS and Linux, our games finally will not be "only for PC ". tongue

Superku, great to hear you did it, we talked about that engine before you started working on it. I'm very happy to hear you made it.

Good luck all three of you with your engines!


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Why gamestudio USE Lite_C [Re: frankjiang] #481301
08/24/20 11:57
08/24/20 11:57
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
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Atari VCS ... wow! This is the first I'd heard of it.

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