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How was this Game Rendered? #481106
08/06/20 19:30
08/06/20 19:30
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
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Dooley  Offline OP
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Chicago, IL
It's not exactly related to shaders, but I wrote up an article on how I rendered this small project in a unique way.
How was this Game Rendered?
[Linked Image]

Re: How was this Game Rendered? [Re: Dooley] #481110
08/06/20 20:01
08/06/20 20:01
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Hey!

Interesting article (I liked paradox visuals too). So after reading it, I wanted to try Horror in the Museum out.
It runs with around 4-7 fps on my machine, I bet that's not intentional?

My specs
CPU: Core i7 3770
RAM: 8 gb
GPU: RX580 4gb

Greets


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Re: How was this Game Rendered? [Re: 3run] #481120
08/07/20 08:38
08/07/20 08:38
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Same here. GPU usage:%40 CPU usage:%12. Result:5 fps.

Specs:R5 2600 & RX 590

Re: How was this Game Rendered? [Re: Dooley] #481122
08/07/20 08:54
08/07/20 08:54
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
Runs fine here, but i would love to try the higher resolution version. Also the one with perpendicular lines look awesome too.


3333333333
Re: How was this Game Rendered? [Re: Dooley] #481125
08/07/20 10:05
08/07/20 10:05
Joined: May 2009
Posts: 5,370
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3run Offline
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Maybe it's caused by use of AMD GPUs ? Quad, are you using NVIDIA?


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Re: How was this Game Rendered? [Re: Dooley] #481134
08/07/20 11:45
08/07/20 11:45
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
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Dooley  Offline OP
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Hmmm.... Are you absolutely sure it is the FPS, or could it be the stuttering effect of the drawn vertices? They are switching directions every few frames, and that might appear to be the frame rate.

I'm not doubting the possibility of this, but I just want to eliminate this explanation before moving forward.

Thanks for trying it by the way!

I have an Nvidia GTX 770. I will put in a frame rate counter, so I can see more clearly what's happening.

Re: How was this Game Rendered? [Re: Dooley] #481136
08/07/20 12:00
08/07/20 12:00
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Originally Posted by Dooley
Hmmm.... Are you absolutely sure it is the FPS, or could it be the stuttering effect of the drawn vertices? They are switching directions every few frames, and that might appear to be the frame rate.
I used RivaTuner Statistics Server to check framerate + CPU and GPU usage, and it gave me around 4-7 fps.


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Re: How was this Game Rendered? [Re: Dooley] #481137
08/07/20 12:01
08/07/20 12:01
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
@3run,
yep i have a rtx2070 and i7-9750H on my laptop

i also thought it might be rx5xx series. Maybe they do not support hw acceleration on drawing lines.

Last edited by Quad; 08/07/20 12:02.

3333333333
Re: How was this Game Rendered? [Re: Dooley] #481138
08/07/20 12:15
08/07/20 12:15
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
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Chicago, IL
Okay, I uploaded a test version that displays the full resolution game at 1280 x 720, without the old-school pixel shader.

It also has a frame-rate counter in the upper left corner. I am getting about 29-30 fps.

https://schmidt-workshops.itch.io/the-horror-in-the-museum

Last edited by Dooley; 08/07/20 12:16. Reason: added link
Re: How was this Game Rendered? [Re: Dooley] #481139
08/07/20 12:25
08/07/20 12:25
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Just tested it and it starts with around 100 fps and drops down very fast... Like in 10 seconds it's became 4 fps.


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