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Re: Any Old Timers Still Around? [Re: elsewood] #479831
04/28/20 20:16
04/28/20 20:16
Joined: Jan 2004
Posts: 2,059
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,059
Hamburg, Germany
I just wanted to see, if GS is still a thing.

Re: Any Old Timers Still Around? [Re: Keebo] #479838
04/29/20 23:32
04/29/20 23:32
Joined: Nov 2006
Posts: 493
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 493
Ohio
I mean it exists, if that's what you're asking 😂

Re: Any Old Timers Still Around? [Re: Keebo] #479839
04/30/20 00:21
04/30/20 00:21
Joined: Dec 2009
Posts: 17
Saskatchewan
C
codeChallenged Offline
Newbie
codeChallenged  Offline
Newbie
C

Joined: Dec 2009
Posts: 17
Saskatchewan
I see I began with A5 extra registered Wed, Dec 16, 2009. I'm old and slow, and not moving to a new system now. More Detail: I remember seeing seeing a demo [the offfice ?] and becoming very excited. I bought a copy of A4 or 5 from a 3rd party shipper, railway supply house. My interest has been developing 3D walkthroughs of the appearance of towns during our 'settlement era' of about a century ago. I've done a couple of town projects for local museums. The difficulty being that the museums have limited budgets, and developing hundreds of building models from old pictures is time consuming.

Examples: https://www.youtube.com/watch?v=x4T3XP76vRo&t=57s : https://www.youtube.com/watch?v=QYTc8dVbzUs : https://www.youtube.com/watch?v=jsZMgKirq3w&feature=youtu.be : well you get the idea. Museums usually want either the 'game'; or a walkthru I make with FRAPS.

Just continuing on building stuff from AUMs or looking at the contest demos.

Last edited by codeChallenged; 05/02/20 01:31.
Re: Any Old Timers Still Around? [Re: Keebo] #481269
08/21/20 03:23
08/21/20 03:23
Joined: Aug 2020
Posts: 2
Chicago
_
_Skillator_ Offline
Guest
_Skillator_  Offline
Guest
_

Joined: Aug 2020
Posts: 2
Chicago
I started hobby level making 3d games with a4, then upgraded to a5. I remember Keebo and Firoball who posted above(years ago now haha). I went to blitz3d for a while because it suited my style at the time, but it's RIP. I decided to become an MRI technologist for a living, but revived my passion for making games. I'm not saying what I'm using now, but it's out of Russia and it's headed downhill thanks to internal company issues. I'm still going to finally finish a game as a goal of mine and see where it goes... then maybe more. I see 3DGS is still standing strong THAT'S AWESOME! Lots more games have been made. I see the graphics and other things have been updated over time. I might take a stab and authoring a game in 3DGS sometime. Johann Christian Lotter is a cool guy, he added the ability to have two controllers that I was whinning for a long time ago! Who was the lead US programmer for a while back then who wrote a lot of the template scripts Dan something? I bearly knew what I was doing back then, I'm a little better off now.

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