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I see why this engine died. #481449
09/18/20 01:09
09/18/20 01:09
Joined: Dec 2008
Posts: 34
New York, USA
P
Preypacer Offline OP
Newbie
Preypacer  Offline OP
Newbie
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Joined: Dec 2008
Posts: 34
New York, USA
So, I've spent the last couple days trying to get my bearings on how to do something - *anything* - productive with this engine. It's not possible. Every manual, tutorial or other form of instruction I find is based on out-dated versions of the engine. YT videos? Well, what I could find in English aren't helpful at all, either.

I tried setting up a super basic level earlier, to find that neither the sky, nor the water, worked as expected. I learned it's because - at some point - those technologies were removed as far back as A6. Then why are they still in the engine/editor in A8?

I learned that instead of those WAD textures, I now have to use Materials. I tried looking up how to setup Materials. Couldn't find anything, except references to editing text files. If material creation in this engine is based entirely on editing text files, then.. Wow, is pretty much all I can say.

I decided to open up some demo projects to poke around and see what I could learn. Downloaded Warehouse and a couple others. None of them open. Worse, the editors don't even recognize them. Tried to open one in GED, didn't recognize any of the files. Tried to open one in WED, wouldn't recognize the files. Further, why do I have to go online and search for the download links for these sample projects? Why aren't they included in the download? Why would the included Manual instruct you to open a demo file that isn't actually included in the installation?

And on and on and on. I've not had a positive experience with anything I've attempted to do. Not one. Nothing but walls and roadblocks.

I only bought the Extra version, and I'm at least grateful for that. Would hate to have wasted $200 for the other version.

If this is the way Conitec "supports" this engine anymore, then it's no wonder it's dead.


Last edited by Preypacer; 09/18/20 01:09.
Re: I see why this engine died. [Re: Preypacer] #481452
09/18/20 10:13
09/18/20 10:13
Joined: Sep 2009
Posts: 958
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 958
Budapest
The road that leads to the Knowledge is paved by blocks.
OK, just joking. Maybie you should try another way to reach your goals?

Re: I see why this engine died. [Re: Preypacer] #481455
09/18/20 11:00
09/18/20 11:00
Joined: Jul 2000
Posts: 27,368
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,368
Frankfurt
I do not know what engine you tried, but if it was Gamestudio, you can find the manual and all tutorials in your Gamestudio folder and on the download page. All 100% up to date with the latest version. If you don't know what to do with a game engine, just start with the lite-C tutorial. But if you then still make no progress, maybe a different goal than doing games is indeed better.

Re: I see why this engine died. [Re: Preypacer] #481457
09/18/20 11:34
09/18/20 11:34
Joined: May 2005
Posts: 791
Chicago, IL
Dooley Online
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Dooley  Online
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Joined: May 2005
Posts: 791
Chicago, IL
I've been using this engine for almost two decades and have released several games with it.

I started just before the time A6 came out. Everything worked back then, but I start all my projects with a blank script right now, so I'm not sure how the tutorial levels are working.

Materials, and pretty much every other thing in this game requires editing a text file. That's called scripting. If you do not like, or are unwilling to learn scripting, then I would agree that this is not the tool for you.

Re: I see why this engine died. [Re: Preypacer] #481458
09/18/20 11:48
09/18/20 11:48
Joined: May 2005
Posts: 791
Chicago, IL
Dooley Online
User
Dooley  Online
User

Joined: May 2005
Posts: 791
Chicago, IL
If you're interested, I would be willing to help you set up a basic level. I do think this is a great game engine, even after trying Unity, Gamemaker and others, it offers a kind of direct approach that the others do not have.

Re: I see why this engine died. [Re: Dooley] #481462
09/18/20 12:30
09/18/20 12:30
Joined: Sep 2009
Posts: 958
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
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Joined: Sep 2009
Posts: 958
Budapest
I must to agree with Dooley, the approach is different.
Maybe this is one of the things why I like the tool, the approach.

Re: I see why this engine died. [Re: Preypacer] #481463
09/18/20 12:36
09/18/20 12:36
Joined: Oct 2007
Posts: 5,196
─░stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,196
─░stanbul, Turkey
You are comparing basically an 10 year old engine with modern tools.

I just with they open sourced it already for nostalgia's sake. scrap the non-opensourceable parts(Lite-c), and let it be free(free as in freedom)

Last edited by Quad; 09/18/20 12:37.

3333333333
Re: I see why this engine died. [Re: Preypacer] #481468
09/18/20 13:24
09/18/20 13:24
Joined: Jul 2008
Posts: 2,004
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,004
Germany
I still love it. From A3 to now. As long as things are working...a great hobby.
But it was a hard fight to get into thats for sure. Now i wish i solved some "secrets" earlier.
Sure the tools are a "bit" outdated. But iam impressed those days what you still can get out of this old (tiny) engine.
I cant say a word about source-prefabs. Only looked into stuff like Knights on Wheels etc. which worked great.

Maybe theres only loving or hating acknex, nothing in between.


moved to Rants section.

Last edited by rayp; 09/18/20 13:28.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: I see why this engine died. [Re: Quad] #481472
09/18/20 15:19
09/18/20 15:19
Joined: May 2009
Posts: 5,293
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,293
Caucasus
Originally Posted by Quad
scrap the non-opensourceable parts(Lite-c), and let it be free(free as in freedom)
+1 better too late then never.


Looking for free stuff?? Take a look here: http://badcom.at.ua

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