Ive been working on a small framework, and doing some level loading testing. I set a -nx 500 for my game, however I noticed that once you go over that amount, DX starts throwing up some errors in seemingly random shaders that I worked on, and all of this is stated in the manual. If I go over the nexus value in a level, does the amount that I exceed the nexus increase error chances by that much more? Also, should you add up the Nexus + Sys_memory + ent to get the final cost of resources? What values should I stay under?