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Going over the Nexus #481923
11/20/20 16:52
11/20/20 16:52
Joined: Apr 2002
Posts: 1,236
ny
jumpman Online OP
Serious User
jumpman  Online OP
Serious User

Joined: Apr 2002
Posts: 1,236
ny
Hello team,

Ive been working on a small framework, and doing some level loading testing. I set a -nx 500 for my game, however I noticed that once you go over that amount, DX starts throwing up some errors in seemingly random shaders that I worked on, and all of this is stated in the manual. If I go over the nexus value in a level, does the amount that I exceed the nexus increase error chances by that much more? Also, should you add up the Nexus + Sys_memory + ent to get the final cost of resources? What values should I stay under?

Re: Going over the Nexus [Re: jumpman] #481926
11/21/20 03:02
11/21/20 03:02
Joined: May 2005
Posts: 802
Chicago, IL
Dooley Offline
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Dooley  Offline
User

Joined: May 2005
Posts: 802
Chicago, IL
I have been able to keep the Nexus at or under 500 in my games. I never tried going over.


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