Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Trading Journey
by howardR. 04/24/24 20:04
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, howardR, EternallyCurious, 1 invisible), 770 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
looking how basic functions are made #481946
11/24/20 19:59
11/24/20 19:59
Joined: Aug 2020
Posts: 1
R
rYell Offline OP
Guest
rYell  Offline OP
Guest
R

Joined: Aug 2020
Posts: 1
Hi
I'm not a programmer so I'm sorry if this question is too banal.
I started to fiddle with Zorro.
I'm in workshop 4 and I would like to see how peaks and valleys are made, because I don't understand them and I don't understand what's happening.
So I went into root and Source folder: I'm looking at indicators.c and zorro.h; peak0 is called but I don't find where it is.
May you help me?
Thanks

Re: looking how basic functions are made [Re: rYell] #481947
11/25/20 10:47
11/25/20 10:47
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
For simple functions, such as peak/valley, you can find the algorithm in the manual


Moderated by  Petra 

Powered by UBB.threads™ PHP Forum Software 7.7.1