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VSCode for Zorro development #476881
04/18/19 10:52
04/18/19 10:52
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ThePituLegend Offline OP
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ThePituLegend  Offline OP
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Hi!

I'd love to know if anyone have sucessfully used VSCode. Right now I use it as a mere 'enhanced text editor', but I'd like to use it in all i'ts glory (step by step debug, proper Lite-C symbol resolving and all that stuff).

Can anyone tell me about his/her experience?
Thanks!

Re: VSCode for Zorro development [Re: ThePituLegend] #476882
04/18/19 11:32
04/18/19 11:32
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AndrewAMD Online
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If you know how to debug any DLL in visual studio, you know exactly what to expect. It works pretty well.

Re: VSCode for Zorro development [Re: AndrewAMD] #476883
04/18/19 11:51
04/18/19 11:51
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kankan Offline
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Originally Posted By: AndrewAMD
If you know how to debug any DLL in visual studio, you know exactly what to expect. It works pretty well.


But this would only work if you are using C++ and not Lite-C I am assuming?

Re: VSCode for Zorro development [Re: kankan] #476884
04/18/19 13:04
04/18/19 13:04
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AndrewAMD Online
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Correct.

To be clear, I am referring to this:
https://zorro-project.com/manual/en/dlls.htm

Combine this with knowledge on how to use C++ with VSCode:
https://code.visualstudio.com/docs/languages/cpp

...anyways, C++ is a first-class citizen in the original Visual Studio, but VSCode also works well as a C++ debugger.

Re: VSCode for Zorro development [Re: AndrewAMD] #476889
04/18/19 13:44
04/18/19 13:44
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ThePituLegend Offline OP
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Okay, I see the point.

It is possible to compile a DLL in VSCode (to avoid jumping from VS to VSC all the time)? Maybe that question is out of the scope of this forum, but if anyone knows...

Thank you all!

Last edited by ThePituLegend; 04/18/19 13:45.
Re: VSCode for Zorro development [Re: ThePituLegend] #476890
04/18/19 13:49
04/18/19 13:49
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The compiler is the Visual C++ Compiler. Both VS and VSCode can act as frontends for the compiler.

So yes, but technically no. laugh

Re: VSCode for Zorro development [Re: ThePituLegend] #482600
03/05/21 11:47
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Sysmet Offline
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Is anyone using VSCode for Zorro development after 2 years? Maybe someone have made snippets with Zorro's dictionary and willing to share?
https://code.visualstudio.com/docs/editor/userdefinedsnippets

Re: VSCode for Zorro development [Re: ThePituLegend] #482612
03/06/21 00:57
03/06/21 00:57
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kalmar Offline
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I use VSCode, but just as IDE. Somehow I find it more convenient than Notepad++ and I could switch to Python environment quickly.

Re: VSCode for Zorro development [Re: ThePituLegend] #482613
03/06/21 12:51
03/06/21 12:51
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Sysmet Offline
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VSCode is an amazing open source editor. In my opinion, the best currently available.
It would be great if JCL support somehow some integration of Zorro to VSCode (snippets, function definitions, debugging, etc). Maybe a Zorro extension for VSCode?

Re: VSCode for Zorro development [Re: ThePituLegend] #482630
03/09/21 19:51
03/09/21 19:51
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Morris Offline
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I am quite happy using VSCode for Zorro, and the auto-completion ("Intellisense"), function definition (F12) etc. all work out of the box (with C/C++ extension), no configuration or snippet definition needed. (No debugging, though, of course, because VSCode does not have a Lite-C runtime.) If you put "#include <default.c>" at the top of your file, VSCode will pick up all of the definitions.

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