Gamestudio Links
Zorro Links
Newest Posts
How to: plot a frequency spectrum in bars?
by Sempervirens. 05/12/21 02:45
Backtest accuracy
by AndrewAMD. 05/12/21 00:26
Test one asset with more bar period in one run
by AndrewAMD. 05/12/21 00:22
System with more take profit
by AndrewAMD. 05/12/21 00:20
EXANTE broker
by madpower2000. 05/11/21 17:02
No Trades when Backtesting Period is longer
by TimmiHendrix. 05/11/21 15:47
Last Candle for Testing and Train?
by jcl. 05/11/21 12:14
DataSplit for Advise
by TimmiHendrix. 05/11/21 10:40
AUM Magazine
Latest Screens
Hecknex World
Scheherazade's Journey
Paradox Vector
The Space Between
Who's Online Now
3 registered members (AndrewAMD, Sempervirens, jyd), 470 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
ShadowAx, TimmiHendrix, contactmmfx, msupl7, Robert_
18644 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
map compiler label mistake #482977
04/21/21 07:11
04/21/21 07:11
Joined: Jun 2008
Posts: 8
Russia
Dion Offline OP
Newbie
Dion  Offline OP
Newbie

Joined: Jun 2008
Posts: 8
Russia
Hello!
When i tried to create an invisible platform for my c_moving player, platform was passable
I checked map compiler settings, and flag "Invisible==none" was not selected.
After many years i tried to select this flag and after it platform got a collision.
I think maybe label text shoud be "Invisible != none"?


thanks
hope we will see A9 at future (:

Attached Files ecH1ec1dSJ4.jpg
Re: map compiler label mistake [Re: Dion] #483019
04/23/21 06:15
04/23/21 06:15
Joined: Jul 2000
Posts: 27,493
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,493
Frankfurt
The label may be misleading, but is correct, since the blocks are made invisible with the None flag.


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1