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A7 Animated Textures still #483064
04/29/21 15:38
04/29/21 15:38
Joined: Jul 2020
Posts: 2
England
D
Domino Offline OP
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Domino  Offline OP
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Joined: Jul 2020
Posts: 2
England
I have created a block and given it a water texture (animated / turbulent).
However block texture is no longer turbulent!
Same thing goes for sky texture.

Re: A7 Animated Textures still [Re: Domino] #483065
04/29/21 18:51
04/29/21 18:51
Joined: May 2009
Posts: 5,344
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,344
Caucasus
Hey! As far as I remember, that happens if 'Create Mesh' flag is set in 'Map Compiler' settings.

Best regards.


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Re: A7 Animated Textures still [Re: Domino] #483083
05/02/21 22:09
05/02/21 22:09
Joined: May 2013
Posts: 140
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NeoDumont Offline
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NeoDumont  Offline
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Joined: May 2013
Posts: 140
@Domino:

3RUN is right. Uncheck the "Create Mesh" flag in the map compiler options.

Also:

Have a look at the online GS Manual at "Create Meshes", there is a small explanation, why this feature exists.

Google "Static meshes" and you will get a deeper explaination from the Unreal page.

I own A8 Extra Edition and animated block textures did not work unless I unchecked the "create meshes" check box. The Texture animation worked again, but the attached tplayer walk script forced my player to slowly lift upwards. Needs to be modified for this mode in A8 I guess. A simple walk script however worked, together with texture animation.

I use my old A7 Extra editon mainly to get texture animation, use Tplayer scripts for certain projects and work in a good workflow until I solved the A8 script prob.

With A8 , if you dont have shader features, I recommend animated sprites or skin animated mdls to create water or flow FX, perhaps with uv shifting as some kind of bypass.

Looks as if texture animation and shaders exclude each other somehow by default, if I understood the explanations mentioned above correctly.

Hope that helps.

NeoDumont

A8 Extra 8.47
A7 Extra 7.01

Re: A7 Animated Textures still [Re: Domino] #483087
05/03/21 09:41
05/03/21 09:41
Joined: May 2005
Posts: 847
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 847
Chicago, IL
This thread also discusses the same issue. Superku mentioned that the same effects could be accomplished with a material set with a script...
https://opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=481440#Post481440


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