0 registered members (),
828
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: multible windows A8 game
[Re: NicolaB]
#483105
05/04/21 09:06
05/04/21 09:06
|
Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
|
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
|
Hey! I've never done this myself, but recently when I was researching for multimonitor options, I've found out this: -mon number P A7.20 In a multi monitor systen, uses the monitor with the given number (1,2,3,...) for fullscreen display, instead of the primary monitor. For using several monitors at the same time, start the main application in server mode (-sv, see below) and start one client application per monitor (-cl -mon). It's related to the command line, search manual for 'Command line options' (in offline manual you can find it under 'Starting the Engine' section). Best regards.
|
|
|
Re: multible windows A8 game
[Re: NicolaB]
#483113
05/04/21 18:30
05/04/21 18:30
|
Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
|
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
|
It might not be possible to load different levels for server and client at the same time... If that would be the case, I think you could merge those two levels into one. And if I understood correctly, on second screen nothing specials is going to happen (probably most of the things aren't going to move around that much?), so you could build a little level with BSP + PVS (to make things faster), place additional view inside of that small level which will contain all instruments and then handle the airplane flying etc on the primary monitor as usual. So something like this: -merge levels into one -use one part of the level for the airplane with 'camera' view -use second part of the level for instruments with additional view These all are just quick thoughts, I've never done anything like this myself. Best regards!
|
|
|
Re: multible windows A8 game
[Re: NicolaB]
#483145
05/05/21 22:46
05/05/21 22:46
|
Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
|
Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
|
You can run 2 separate engine windows with different windows/vars/levels with c++ api, but you would have to sync any engine vars that needs to be synced yourself and both would have to wait the other to render the frame to start rendering it's own, therefore also one would always be behind the other by 1 frame.
Otherwise you can use networking libraries of functions to communicate with the other window.
3333333333
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|