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Re: DirectX : 3d Hardware Reset Failure [Re: jumpman] #481992
12/01/20 18:23
12/01/20 18:23
Joined: May 2009
Posts: 5,366
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,366
Caucasus
Thank you for your time and help guys!


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Support me on: https://boosty.to/3rung
Re: DirectX : 3d Hardware Reset Failure [Re: jumpman] #484934
12/31/21 21:24
12/31/21 21:24
Joined: May 2005
Posts: 867
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 867
Chicago, IL
I don't know if this will help anyone else, but it seems to be the best option for my game.

Code
foreground = GetForegroundWindow();

		if(foreground!=hWnd)
		{
			beep();
			proc_mode = PROC_NOFREEZE;
			freeze_mode = 2;
			while(1)
			{
				foreground = GetForegroundWindow();
				if(foreground==hWnd)
				{
					freeze_mode = 0;
					proc_mode = PROC_GLOBAL;
					break;
				}
				wait(1);
			}
			
			wait(1);
			beep();
		}


Since my game does not need to run in the background, I just froze it whenever it was not the foreground window. It's based on Emri's code, but adjusted slightly. This is all in another while loop that I use for other things, like calculating fps and some other general purpose scripts.

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