Hello

I have several concerns.

1st.
I got a view from a moving camera projected on a model. I can see the view but without the fog :-(
Any idea how to solve this? i added cam2.fog_start / end values?

some code snippets i use:

VIEW* mirror2_view =
{

size_x = 2048;
size_y = 1024;
arc = darc;
ambient = 90;
clip_near =10;
clip_far = 130000;
fog_start = 5000; fog_end=122000; fog_color = 1;
// flags = SHOW; //|BRIGHT|TRANSLUCENTcamera2.genius = me;
}

...
mirror2_view.fog_start = 5000;mirror2_view.fog_end=8000;
mirror2_view.bmap = bmap_for_entity(mirrorsprite2, 0);

...

2nd. Question compiling FX / shaders
I used the soft shadows from the engine after compiling the project an error occures after starting the game/level like no shader FX file found. :-(
How to get shader effects working after compiling?

I use A8 Pro

Thanks a lot!

Last edited by NicolaB; 07/13/22 14:54.